Help with Sculpting from 2D Sketch

Help with Sculpting from 2D Sketch

george
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Message 1 of 10

Help with Sculpting from 2D Sketch

george
Advocate
Advocate

So far I've only worked on 2.5D projects but with this project I'm trying to do more. I started with a JPEG that I projected onto a canvas and then created a body from a sketch outline. Now I'm trying to modify the body so it looks more realistic. I'm having some difficulties finding the right tools and procedures to do what I want.

 

The project is located at http://a360.co/1SqOyKS and is a Minnie Mouse Bow. I'd appreciate any help on the best way to tackle this.

 

Thanks,

George

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1,483 Views
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Replies (9)
Message 2 of 10

jeff_strater
Community Manager
Community Manager

Hi George,

 

That's a pretty cute design!  I like it.

 

Regarding recommendations, I think that what you've done here so far is pretty good.  It's actually pretty clever the way you've used Move as a way to subtract the same sphere from multiple locations - that way  you don't have to create multiple spheres. It's almost like a manufacturing operation.

 

I did notice a couple of things you could optimize in this design.  One general suggestion is to edit features, rather than add subsequent scale or Press/Pull features when you can.  For instance, your initial sketch and extrude.  You drew a small sketch, then extruded it, then used Press/Pull and scale.  All of those operations are perfectly valid, just not really necessary.  You can always go back and edit features to make them the right size, then you won't have to do a bunch of scale features or offsets.  So, you could have edited the original sketch and created curves in the larger size.  Similarly, when you create the sphere, you subsequently have a Scale feature to make it bigger.  You can just edit the original sphere feature to make it the right size.  I also noticed that there was one unnecessary Form feature in the middle of your design, which you can just delete.

 

I cleaned up your design a big and attached it, just to give you an idea of another way to look at it:

 

minnie tie.png

 

 

I hope you continue to use and enjoy Fusion, and don't hesitate to ask questions here!

 

Jeff Strater (Fusion development)

 


Jeff Strater
Engineering Director
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Message 3 of 10

george
Advocate
Advocate

Hi Jeff,

 

Thanks for taking a look at this and adding your advice. I started this design a few weeks ago and when I first brought in the picture I forgot to look at the actual scalebefore I started to create the sketch. That's why you see the small sketch in the beginning and the scale operations I used to try and save the design. Then I went back and decided to try and do what you said and make the design start off with the correct scale.

 

The form operation was when I tried to start to add some texture to the part. That's something I've never used before so I was experimenting. I can kind of picture in my head what needs to happen to the design but finding the right operations in F360 isn't working out too well so far. In the picture you can see the crease lines but I'm not sure how to go about getting the design to model that. I almost think it might be better to make a flat ribbon and then try to use operation to fold and bend it into a bow shape but I don't think that's too realistic an approach.

 

Thanks,

George

 

P.S. As a side note; is there a way to have the scale always show in your design view? Sometimes I have to zoom all the way out just to double check the actual dimensions but it would be nice to fix the scale so it always shows like you can do with MS Word and other applications.

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Message 4 of 10

jeff_strater
Community Manager
Community Manager

Hi @george,

 

If you want to model the crease lines, I think you would have to start over, and use a Form feature for the whole thing.  I tried a bit, but my Sculpt modeling skills are not up to the task.  Perhaps @donsmac, or @TrippyLighting could give it a shot.  There are probably several ways to attack this, from creating Faces for the basic shape, and using Thicken to add thickness, or starting with a primitve like box, and just squishing it into shape.  A general trick for doing something like the crease lines is to use the Crease command.  This does pretty much what it says, allows you to put a sharp crease into your model.  You would want those to line up with the creases in the tie.

 

I would not recommend trying to lay this out as a ribbon and fold it up.  You could probably do this, but it would get messy  :).

 

And, unfortunately, today there is no way to show the scale in the UI, as you suggest.  You can use the Measure command to measure things, and in your Canvas, use Calibrate to get it to the right size.

 

Jeff

 


Jeff Strater
Engineering Director
Message 5 of 10

george
Advocate
Advocate

Hi Jeff,

 

Thanks for pinging the other 2 people, hopefully I'll be lucky and they have some free time to provide some needed guidance.

 

I did start a new version of this project and added a form and tried to bend and push it to creaye what's needed but I haven't done too well with that. I'm not sure if it's available but I thought it would be good if you could project the sketch of the bow to create the outline of the free form. Then you could subdivide sections and push and pull but that seems like an art form my brain is not trained to do!

 

George

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Message 6 of 10

donsmac
Collaborator
Collaborator

I submitted a response earilier but for some reason it did not appear in the forum. Maybe it will show up later? 

Here's what I came up with: 

bow minnie mouse v1.jpg

 

There's still a problem with the seem showing across the bow, but with some further tweeking of T-spline points to get  the surfaces closer to being even, then cutting out a piece that contains the visible seem and using a loft to fill the space back in with tangency, might work? I will see if I can get that to work.

Here's a screencast showing the the process from the beginning, it's about 48 minutes long.

~Don

 

 
 
 
Message 7 of 10

jeff_strater
Community Manager
Community Manager

Thanks, @donsmac!  I really like this technique of yours.  I tried, yesterday to figure out how to apply that here, but I struggled...

 

Jeff

 


Jeff Strater
Engineering Director
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Message 8 of 10

george
Advocate
Advocate

Hi Don,

 

Wow, really wow! You make it look so easy! If nothing else I've got some good pointers to follow. I feel bad asking but did you get another chance to mess with that T-spline? I'd love to get my hands on your model and play with it.

 

Thanks again and I owe you at least a beer or two or three...

 

George

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Message 9 of 10

donsmac
Collaborator
Collaborator
Accepted solution

Hi George, I did try to remove the visible seem using several methods that were not successful, that included cutting out a retangular chunk and trying to fill it in with either a solid loft or a patch for the hole. The patch did not give tangency to the surface and the loft still gave some kind of seem. Adding a varible fillet gave the best results but not perfect:

 

bow minnie mouse 2.jpg

 

I've attached the model. Good luck. One other thing. The partial dot on the bow (I missed that one on the video) was made by making a full dot and adding the piece that covers part of it afterwards. 

~Don

 

 

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Message 10 of 10

george
Advocate
Advocate

Hi Don,

 

This really looks good. I'm going to play with the CAM operations and hopefully get some machine time to see what this looks like. I'll be posting over in the CAM forum to get some advice over there since this is really my first kind of true 3D project and my CNC is only XYZ.

 

If you ever need any circuit board design advice just ping me and I'll be more than happy to help.

 

George

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