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Help with mesh editing

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Message 1 of 11
coscolluelaw
452 Views, 10 Replies

Help with mesh editing

Im new to 3D printing and recently downloaded this ripped game model file to edit. I was when I try cutting into it with the extrude tool I'm told no target body is found. I was able to cut the file with a plane cut already below the neck, but wish to cut it some more. Screenshot 2021-03-19 at 16.57.52.pngAny help is appreciated!

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Message 2 of 11

See my response in this thread.


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Message 3 of 11
Anonymous
in reply to: coscolluelaw

Thanks for your answer.

What I understand of it 
( I do not import stl file)
For creating the asymatric holes
Use the insert - insert mesh from the insert menu and make sure you bring it in as units to units import bring a model in cm only.
Turn off Capture Design History.
3 The design history does not have to be turned off to convert a mesh into a BRep.

After importing the mesh with “Insert->Mesh” “Create->Base feature”.

‘When in the base feature, select the mesh, right-click and select “Convert  BRep”.

Then finish the base feature.

Now you can try to work on the object with the normal tools in Fusion 360. Mostly that isn’t a good idea!

Message 4 of 11

@Anonymous Can you elaborate on the purpose of your post ? It looks to me you copy/pasted the text my post into this thread. Please refrain from doing that in the future!


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Message 5 of 11

@Anonymous 

Can you Attach your original file here?

Message 6 of 11

@coscolluelaw 

Can you Attach your original file here?

Message 7 of 11

Here is the file, thank you for any help!

Message 8 of 11
coscolluelaw
in reply to: Anonymous

Thank you I will try this!

Message 9 of 11

Thank you!

Message 10 of 11

Importing this as a triangulated mesh into Fusion 360 is complete nonsense. With 30-60 minutes of work in Blender (tris to quads and some manual cleanup work) this can be imported as a quad mesh and converted into a T-Spline yielding superior quality.

 


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Message 11 of 11

Here is an example of what I mean with superior results. Not a single facet in sight 😉

 

Hitman v1.png


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