Help with 'fanning out' shape
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Hi
This is kinda a similar issue I had before, which I had help with here. I did try the same method, but was unable to. I couldn't get the shape to Intersect and show the needed purple line for some reason. 😕 Also, I'm not sure how effective or happy I'd be with that approach for this.
Essentially, I'm trying to get the sides to 'umbrella' outwards. So only the bottom protrudes outwards, but the top stays where it is. I'd love to be able to just move edges in Fusion... I've highlighted how the sides look in blue from these references of a toy:
Also, as a separate issue, the area I've highlighted in pink - what would be the best approach to achieve this? If you look at the first image from the front, there's like a crease/edge running through the middle of the shapes. They're essentially made up of three angled faces that have either been beveled or chamfered. I have the base shape added to my model, but I'm not sure how I'd approach that look using a Sketch or something. Maybe I'd need to extrude them out again and Taper...?
Anyway, back to the original issue - I've attached my file with the model's torso and the Sketch I've been using. I did try just extruding the shape out originally, but I'm not happy with how it looks from the top.
I'd still like to keep the top flat face so it lines up and is flush with the head. Much like it is on the toy reference. 🙂 As it is in the screenshot, you can see that the flat surface tapers...? So it's thin at the back and then becomes wider...? This is where I'd much prefer to move individual edges, so I could just pull the bottom one outwards and leave the top one where it is.
Thanks