Help to prepare a mesh for 3D printing

Help to prepare a mesh for 3D printing

747skys
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Message 1 of 17

Help to prepare a mesh for 3D printing

747skys
Contributor
Contributor

Hi All,

 

So, I am a newbie and need to understand more about what Fusion 360 can do to help with my project.

As per the uploaded jpg, I open a mesh that I downloaded and it is in this shell form.  I need to be able

to 3D print this and I have to do two things:  Make this form water tight and also smooth out all the

facets to a finer surface to pick up as much detail as the final model will be about an inch high.

 

Can someone please give me some direction as to how I go about this?

 

Thanks

Ken

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Message 2 of 17

TrippyLighting
Consultant
Consultant

Could you attach that mesh to your next post ?

My assumption is that you should be able to do all of that in the new mesh workspace in F360.


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Message 3 of 17

747skys
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Contributor

Here is the mesh file

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Message 4 of 17

TrippyLighting
Consultant
Consultant

That is a lot of detail for a 1" tall model. What sort of 3D printer do you intend on using ?

 

This mesh will unlikely print out of the box with any software. It contains open meshes, even in the 3DS file and the reds to be taken care of somehow.

Add to this that the 3DS file certainly was a nice quad mesh at some point but is now triangulated, even though that can be cleaned up in Blender.

 

If you are interested in quality I'd take a completely different approach.

 

Once you have nice quads, import all the small sub meshes into T-Splines in Fusion 360 and then into BReps. Then combine them or trim with the surface tools and then into a solid.

then you can create a .stl of a complete surface that should be printable.

 

 

 


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Message 5 of 17

747skys
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Thanks for the reply and help.  As a complete newbie to all this...you lost me with all the technical jargon.  I've only just started using Blender and Fusion about 2 weeks ago.

I have a formlabs SLA printer that can print down to 25 micron layers, so smooth models is a must for that detail.

Perhaps you can recommend some tutorials that can fast track me to learn how to do what I want?

 

Thanks

Ken

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Message 6 of 17

TrippyLighting
Consultant
Consultant

Aha. Let me try a few things in the new mesh workspace. It might take a day to two.


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Message 7 of 17

747skys
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Contributor

I do have blender and can see the "quads" that you are talking about, but as soon as I import into Fusion, it makes the faces into triangles.

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Message 8 of 17

weshowe
Collaborator
Collaborator

I struggled trying to find where my screen snapshots are saved at and gave up. The first option in preferences (click on your name up top) for the Mesh section is "Triangulate Mesh Polygons". That is initially checked at installation. You want to uncheck it to keep the quads.

 

 - Wes

 

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Message 9 of 17

weshowe
Collaborator
Collaborator
I would like to also add that Fusion is at its best creating new designs for 3D printing, as opposed to struggling with a mesh from elsewhere. If you take advantage of the parametric design tools built in, you can make parts for your 3D work with whatever level of precision you want, and be able to change aspects of your design in ways you could only imagine using mesh modelling tools like you have.

What I am saying is that you are missing the best features in Fusion by trying to "fix" this mesh up. Use it as a guide to make a new project from.

- Wes
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Message 10 of 17

TrippyLighting
Consultant
Consultant

The mesh a hand is not a bad mesh.

It originated in 3DS Max and was mostly (95+%) a quad mesh. However it got triangulated somewhere, which is a shame as it takes additional work in another application to clean it up.

I've been able to clean it up enough in Blender to import into Fusion 360 and make T-Splines out of it.

The way this was modeled, however, was for rendering only, not for 3D printing.

All the sub meshes in this design are open surfaces that intersect on another. Making a homogenous surface out of this which does not get rejected b a 3D slicer might be THE challenge and involves a lot of work.

 

I wonder where where it is advertized that you can just download any form of mesh and 3D print it. Iv'e seen that so often on this Forum to believe this is a conincidence.

 

It is illusory to expect from someone with 2 weeks experience in Blender as well as in Fusion and likely computer graphics terminology to even begin to know what to to do. That is not easily conveyed into a simple tutorial. IF I find a good workflow I might make one to show the general idea.

 

Just to be clear, one can perfectly fine import a high quality quad mesh into Fusion 360, turn it into a T-Spline, from there into a solid body, add mechanical features and then 3D print it. I've done this myself. However, that requires a solid understanding of what characteristics a mesh needs to have in order for that to work.


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Message 11 of 17

747skys
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Thanks for the input.  The mesh was purchased, and not free and I intend to be doing quite a lot of this type of work.  I only bought this one example to see how I could work with it for making the 3D models I need.  You are correct, that the author made the graphic for use in games or other graphic uses and not for printing.  

My problem is that I really do need the models printed and the effort to clean them would probably take a shorter time than for me to start making my own from scratch as I'm currently looking at several hundreds of these parts.

If I can just learn the proper steps at cleaning up the meshes, then I'm sure it would apply to any new ones that I purchase.

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Message 12 of 17

747skys
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Contributor
Here is a real kicker...I just tried to import the mesh right into the
software for the printer, and it automatically repaired the mesh and
printed just fine.

It would be great to know how to work with these meshes anyway for the
future and for possibly making new designs of my own, so I really do
appreciate all the advice received here.
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Message 13 of 17

747skys
Contributor
Contributor

Here is the shot of the repaired file.

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Message 14 of 17

TrippyLighting
Consultant
Consultant

 

In that case the level detail provide by the faceted mesh is enough or a 1" tall object.

 

If' you'd print it in say, 5" tall with the same printer you might start to se faceting and visible artifacts. Glad this worked out for you.

 

As far as mesh repair goes. I repaired/closed your mesh successfully in both Meshmixer and the mesh workspace in Fusion 360.

On my 27" monitor the detail level just did not look like what you might want.

 


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Message 15 of 17

747skys
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Contributor
Well I actually used blender first to subdivide the model 2x before I sent
to the printer.
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Message 16 of 17

TrippyLighting
Consultant
Consultant

I did that as well before I imported it in F360 and Meshmixer.


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Message 17 of 17

747skys
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Contributor
Thanks again for the help. Very appreciated.
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