Hi,
I am not surprised at all that the file is so big - just think for a moment how much physical geometry is in a knurl
that has actually been modeled. All of those tiny pyramidical structures. The worst part of it all is it was done for
essentially nothing.
Why do you need to actually model a knurl? You want the appearance of the knurl in the fabrication drawings so that
the machinist can change to the knurling tool; you want the Tool Change G-Code for the knurl in the CNC code so
that the CNC machine can apply the knurl. What is the purpose of modeling the knurl again? Even the Design
Department will only use the appearance of the knurl in the advertising and production documentation.
Knurling is not usually modelled for the above reasons and because of the huge hit on performance fusion will take
in tracking all that stuff within the model. It is the main reason why there is an option to model threads or not. There
is an enourmous amount of calculating that goes on under the hood of fusion and this stuff just kills performance.
If you are lucky enough to have your own Server Farm you might not notice.
If you are desperate to model a knurl then it is easy to do. Scale down to the sub-millimeter view and create a tiny
pyramid or whatever shape you want on the surface you want the knurl. Use Rectangular or Circular Pattern tool to
make the 10s, 100s or 1000s of structures. Go and make a coffee while fusion kludges through all of the calculations.
Go and make another coffee while you wait for fusion to re-calculate everything because it wasn't quite "right" and
you had to change it. Repeat as many times as required. After you have done this make sure to have a book handy to
read every time you make an update to the file from now on. When you are finished the model - look at it proudly
and then delete the knurling as the CNC machine will go into meltdown trying to cut it or the machinist will just
laugh and change to the knurling tool.
Cheers
Andrew