[Help] How to move Mirrored Bodies into Components?

[Help] How to move Mirrored Bodies into Components?

Anonymous
Not applicable
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Message 1 of 6

[Help] How to move Mirrored Bodies into Components?

Anonymous
Not applicable

Hi everyone,

 

I'm hoping to learn how to better organize my browser. I am working on a water valve model, and I want a certain component (a solenoid) to have all of the bodies from the solenoid section of the model contained within it.

 

I have a mirrored group of bodies which are two electrical spade terminals. How do I move these two bodies to within the Component "Solenoid" from where they reside now in the master model Bodies section? 

 

I can't drag the mirrored group into the Component, and if I drag the two bodies separately into the Component, I leave the Mirrored Group "Electrical Terminals" heading behind in the master Bodies section (which ruins the organization, and then causes "downstream errors" when I delete it)

 

Any ideas how I can organize the bodies into my Component?

 

Here's a screenshot to help illustrate what I am talking about:
Capture.PNG

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Message 2 of 6

keqingsong
Community Manager
Community Manager

Try converting those 2 bodies to components and then dragging them to Solenoid component as sub components. Also, here is a blog post I made not long ago around the difference between bodies and components. http://forums.autodesk.com/t5/design-differently/5-things-you-should-know-about-components-and-bodie...

 

Does that help? 


Keqing Song
Autodesk Fusion Community Manager
Portland, Oregon, USA

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Message 3 of 6

Anonymous
Not applicable
That's a good way to do it. Is it possible to keep the two mirrored bodies
grouped together though?
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Message 4 of 6

zhuxd_86
Alumni
Alumni
Accepted solution

Hi,

We're sorry that there is no direct way to keep the two mirrored bodies grouped together now once you have created in root. But there is another workaround way maybe solve your problem. I have recorded a video.

http://autode.sk/1IE0epz

Any more questions pls let me know.

 

Thanks,

xindong

Message 5 of 6

Anonymous
Not applicable
Ohhh I see. So making a component with the two bodies, than adding this new
component to the existing component? Clever 🙂

I'll use this method from now on, thanks!
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Message 6 of 6

zhuxd_86
Alumni
Alumni

Glad to see this solve your issue. If you have any questions when using Fusion, don't hesitate to post hereSmiley Happy