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Help creating Frying Pan Handle (T-Splines / Quadball?)
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I'm a machinist Fusion 360 user trying to learn T-Splines, sculpt, etc. We had a customer who wanted a mold of a frying pan and I thought it'd be a great thing to model in Fusion 360!
We made an attempt - see short video: https://youtu.be/ZVpJfGPrFz4 but could use some help. Would someone be willing to create a screencast or Fusion 360 model of this "done correctly"?