Gyroid project but can't join the different surface components

Gyroid project but can't join the different surface components

joerg.Fusion360
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Gyroid project but can't join the different surface components

joerg.Fusion360
Participant
Participant

Hey, guys,

I want to design a Gyorid form. I just can't put the individual surfaces together as components into one big one.
The joint links are my problem.

Thank you for your support.

 

I working on this model which was designed in Solid Works. 

https://www.youtube.com/watch?v=V-ZaqQWq2f8&t=0s&list=WL&index=114

 

Greeting Jörg

 

 

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Message 2 of 6

TrippyLighting
Consultant
Consultant

I am not sure I would work wit components in this case and I wold also disable the timeline.

then you can simply use the first body, rotate it into the correct orientation and use the point-to-point move tool to locate it exactly where you want it.

When done you can stitch all the surfaces into one object.

 

In this case the timeline is more of a hindrance.


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Message 3 of 6

joerg.Fusion360
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Participant

This is a good idea with the point-to-point Move command. I tried it, but unfortunately it doesn't work. I tried it with two dice and it works perfectly there.
It is a pity that there is not a point-to-point link with fusion as with solid works.
I'll keep trying, I don't give up that easily.

Thanks for your help.

Jörg

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Message 4 of 6

TrippyLighting
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Consultant

@joerg.Fusion360 wrote:

This is a good idea with the point-to-point Move command. I tried it, but unfortunately it doesn't work. 


You'll have to be a bit more specific. Can you create a screencast and show how it does not work ? 


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Message 5 of 6

joerg.Fusion360
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Unfortunately, this command doesn't seem to work here because I have a surface and no body.
I'll try to transform the components into bodies and try that command again.

Here the Screencast

https://knowledge.autodesk.com/community/screencast/d6bdd523-2081-4935-8207-c0b0e1194e49

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Message 6 of 6

TrippyLighting
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Consultant
Accepted solution

There is a "select" field that shows that you have nothing selected.

 

So before you move anything you need to actually select a face/body/.component and then select the point from and to.

 

 

 

 

But, again, this works better with bodies, not components. In the end if your goal is to 3D print such a thing, you might want to stitch all the surface bodies together and thicken the surface.

 

Also, there surfaces constructed from arcs are not tangent and as such will not be particularly smooth at the transitions.


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