I know I'm bringing up a topic that has been posted but I'm having difficulty grasping the t-spline/surface modeling aspect of Fusion in order to contour and blend the surfaces of guitar neck at the headstock and heel portion. I've reviewed the screencasts that have been made but I feel it's a bit to advanced for my understanding. If someone could give me some pointers on where to start with what I've already done it would be greatly appreciated. The usual suspects are invited to chime in and I've attached my file.
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Solved! Go to Solution.
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