Grounding/ungrounding components - possible bug?
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Hi,
I've found something odd during the process of grounding and ungrounding components - I'm not sure if I'm misunderstanding or whether it's a bug. I'll try and explain - video link at bottom. Apologies in advance for the long-winded explanation!
New file, in this case "Test", and create a single, simple component in it, "Component1" (a cube). I then activate the parent "Test". As might be expected, I can move the component around. If I right-click the component and choose Ground, a ground action is added to the timeline, and a little pin symbol appears on the icon, and I can't move the component. If I now right-click the component again and choose Unground, an unground action is added to the timeline, and I can move the component again.
First question: why the separate ground and unground actions on the timeline? Why does the act of choosing "Unground" not just remove the previous grounding action?
Suppose I'm being perverse, and I now delete the ground action by clicking it on the timeline and hitting delete. I can still move the component around. However, if I now delete the unground action, thus restoring the timeline to its original state, a pin symbol appears on the component and it would appear to be grounded again! It's grounded, but with no actions to indicate it is.
(If I delete the unground action first, then the ground action, everything is fine).
Here's the video: https://www.youtube.com/watch?v=6sGOFc673Mo
I know that these actions are probably highly unlikely, but I don't understand why it behaves like it does.
Cheers,
Lindsay