glass render problem

glass render problem

pivetta.n
Participant Participant
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Message 1 of 12

glass render problem

pivetta.n
Participant
Participant

Hello,

Please see the image attached. I'm not able to render the glass in a proper way. Before the glass was touching the surface and then I moved the glass 1 mm far from the top but same result.

 

Thanks in advance for the help.

 

 
 

 

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Accepted solutions (1)
1,259 Views
11 Replies
Replies (11)
Message 2 of 12

LeonardoBN
Advocate
Advocate

Hi @pivetta.n.

Do you have other any duplicated bodies?

 

Have you set a new Dielectrics Priority Control? There are instructions in the article's last section:

How to create realistic renderings with transparent materials 

Leonardo Brunelli do Nascimento
Chemical Engineer
Message 3 of 12

TrippyLighting
Consultant
Consultant

Can you share your model? (export as .f3d and attach to next post).


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Message 4 of 12

pivetta.n
Participant
Participant

Hello  @TrippyLighting 

 

Here attached the file.

thanks for helping.

 

 

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Message 5 of 12

TrippyLighting
Consultant
Consultant

Instead of moving the entire glass body up 1mm you only moved the top face up 1mm.

 

Screen Shot 2020-06-25 at 2.37.34 PM.png

 

If you correct that it'll work 😉


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Message 6 of 12

pivetta.n
Participant
Participant

Thanks @TrippyLighting,

 

hanks for helping.

All done for that glass, so I did the same for an other coffee table, but the problem moved. See the images attached: before and after. The glass was touching the top where I have polygons on the top part of the glass and when I lift up the glass of 1 mm now I have the poligons on the edge of the glass.

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Message 7 of 12

TrippyLighting
Consultant
Consultant

I need to have access to your update model. Obviously!


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Message 8 of 12

pivetta.n
Participant
Participant

Sorry @TrippyLighting , here you are.

Thanks again for heping

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Message 9 of 12

TrippyLighting
Consultant
Consultant
Accepted solution

Ia m not sure what you did. Either you applied different glass materials to different faces, or you modified one of the existing glass materials (nothing has zero roughness!)

If I use one of the standard Glass materials things work fine.


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Message 10 of 12

pivetta.n
Participant
Participant

Thanks @TrippyLighting ,

 

I did what you said. the situation from far looks ok but if a go closer is still the same but it's fine. Thanks a lot for the help, I apreciate it a lot.

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Message 11 of 12

jdarthurs
Explorer
Explorer

Same here, exactly.

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Message 12 of 12

TrippyLighting
Consultant
Consultant

Then, as should be obvious if you read my previous replies, please share the model in original .f3d format!


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