giving movement to multi bodied imported components

giving movement to multi bodied imported components

smgrte-wood
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Message 1 of 7

giving movement to multi bodied imported components

smgrte-wood
Contributor
Contributor

I want to create movement - between the doors and the cabinet - sliding barn door style hardware.  I imported a sample barn door hardware from McMasters Carr.  It consists of multiple bodies and the first challenge is how to better manage those bodies, I believe they need to be components, set up as a group, with the hanger jointed to the door.

 

How do I group the wheel/hanger bodies together, attach to the door, and create the sliding movement?  Note that the middle door is set out from the two outer doors to allow them to pass on the double track.

 

Downloadable version:

https://www.dropbox.com/s/332k2qv7numj37s/Kit%20Cab%20Peninsula%20w%20Doors%20v2.f3d?dl=0

View only version: 

 https://a360.co/3rsbpus

 

I am still a novice at modeling, I have made this model numerous times and each time get better at keeping the bodies, components etc organized but I recognize that I still have a lot to learn. Pretty soon I will put this model to the test as I experiment with two bays/doors vs the three it is currently modeled with!

 

Another question, do we have the option to import from any other catalogs besides McMasters Carr?  They are limited on the sliding barn door hardware for cabinets.

 

At any rate, advice is welcome, I am enjoying this process, can't wait to build this cabinet to see if it is actually easier to work from this modeling perspective rather than pencil and paper.

 

Thanks in advance!  Happy and healthy holidays and New Year!

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Message 2 of 7

g-andresen
Consultant
Consultant

Hi,

Since I don't download files from "foreign" places, I'll just give you these tips:
1. Create a separate file for the drawer slides and set up the slides with borders there*. Then insert the slide into the current cabinet design and position it on the corpus and drawer.Do the same with other things like hinges.
2. Under insert you should also find a link to parts4cad with numerous suppliers.

parts4cad.png

 

günther

 

* take a look at this tutorial of @jhackney1972 

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Message 3 of 7

smgrte-wood
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Contributor

Gunther - as a hobbyist I am only allowed to share the viewable file within the platform, I understand the risks of foreign files - however the tutorial link you sent should prove very helpful.  Thanks for taking the time to respond.

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Message 4 of 7

davebYYPCU
Consultant
Consultant

I have a quick review of your file,  First impression, you are following advice without knowing why, and more complicated than it has to be.

what is your end game from this Fusion Model?

 

you should be working towards your answer, (if making it in the real world, for example, now you have upright dividers, and shelves that are crossing in the same space)

So how are these intersections going to happen, adjustable shelf height? Interlocking?  Any hardware fittings?

 

you do not need the hardware, to simulate the sliding doors.  Yes you need groups of components to make them move. Your stationary hardware is rigid grouped to the cabinet, (Rail, and it’s fixings). The fixed parts on the doors are rigid grouped with the doors.

these two groups have a Slider Joint with travel limits.

 

But without your hardware it is too easy to simulate the joints.  Catch 22.

 

As you are learning to use Fusion as much as the design is flexible some traps to avoid in the next version.

 

Do not use the Move tool. That causes you to use Capture Position.  Both of these tools make editing a Timeline a nightmare.  Both can be replaced with Rigid Group or a Joint.  

 

If a timeline icon goes yellow or (red), use the Undo key, to fix it immediately, and figure out another way to fix the problem (you want to create).  First one of these is the lost profile in Extrude, do not delete sketches - edit them. Fix each yellow icon, starting from left end if the Timeline, some will fix others, this way.

 

Happy to answer questions ....

 

Might help.....

 

 

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Message 5 of 7

g-andresen
Consultant
Consultant

Hi,


@smgrte-wood wrote:

Gunther - as a hobbyist I am only allowed to share the viewable file within the platform, 


File  > Export > save as f3d on local device > attach to next post!!

 

günther

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Message 6 of 7

jhackney1972
Consultant
Consultant

I believe you can improve your assembly quickly by creating a sub-assembly of the McMaster-Carr track and then place it in your top level design.  At that point, you can decide to leave it as a linked component or break the link and make it apart of you top level assembly.  To that end, I created a sub-assembly of the track as a demonstration of how I would do it.  After looking at your design, I am struck by two things you do not understand or at least you do not show your understanding of them in your assembly.  

One, you cannot ground part of your assembly by simply grounding a sub-assembly, you must dig down and ground a single component within the sub-assembly.

Two, in your assembly I notice a lot of free bodies which were not a part of any component.  This is going to really get you in trouble when you try and add Joints because you cannot apply Joints to bodies.  Clean up your tree and get your components organized early.  It is best to create a component then, with it activated, do your sketching and creation of bodies, then everything will be UNDER the component and it will be easy to manage.

My model I used in the Screencast is attached if you want to follow along.

 

John Hackney, Retired
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Message 7 of 7

jhackney1972
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I didn't hear much back from you about my submission to your forum question, neither questions, need for additional information or you accepting my answer as a solution.  A little feedback would be nice.

John Hackney, Retired
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