Getting multiple joints to work together

Getting multiple joints to work together

sw3594SN7
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Message 1 of 6

Getting multiple joints to work together

sw3594SN7
Explorer
Explorer

Hi im new to fusion 360, Im modelling a lego technic car. Im trying to join some of the suspension parts together but am running into an issue where fusion 360 is throwing an error saying 'the joint type will result in conflict'. the parts do rotate slightly. In the picture hopefully you can in the top right i cant get the grey rod to join the suspension arm (Black

Part) Is there a way to solve this?Joint Problem v1 2.pngJoint Problem v1.jpg

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Replies (5)
Message 2 of 6

g-andresen
Consultant
Consultant

Hi,

Please share the file for investigation.

File > export > save as f3d on local drive  > attach it to the post.

 

günther

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Message 3 of 6

sw3594SN7
Explorer
Explorer

Should be attached now

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Message 4 of 6

jhackney1972
Consultant
Consultant
Accepted solution

I suppressed one of your Motion Links as it is not needed and used a Cylindrical Joint at the location in question to allow for any slight linear misalignment.  Model is attached.

 

Edit: I suppressed both of your Motion Links as they are not needed.

 

By the way, please use the "Reply" icon on the Forum post you are responding to.  Using the Reply icon responds to the Forum poster you are responding to, not yourself.

John Hackney, Retired
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Message 5 of 6

sw3594SN7
Explorer
Explorer

Yes that worked perfect, Can you explain how you done it as i will need to repeat that joint again.

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Message 6 of 6

jhackney1972
Consultant
Consultant
Accepted solution

In my post I mentioned what I did.  First I suppressed the Motion Links, as they are not needed. For the joint giving you issues I used a Cylindrical joint because in a lot of four point linkages, there is a little accumulated linear error that a Revolve joint will not tolerate.  You already has the rotational limits set so that was was all I did.

John Hackney, Retired
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