@Anonymous Anyone with 30 years of experience in any industry should have enough maturity and quite frankly plain common sense not to post profanities and insults right with the first post when stepping into a new community of users.
This is a professional forum and your post will be reported to the discussion admin. The language will be corrected.
I can certainly understand the frustration when one has to cross the chasm between these two very different approaches to 3D modeling and modeling is usually the first thing one has to do in Sub-D modeling and animation software or in CAD.
Comparing Sub-D modeling and animation software and a CAD software, any CAD software makes absolutely no sense. While either are used for modeling things in 3D the approach both are taking is different and there is a reason for that that clearly not very many people understand.
Most people that have ever only used CAD software are utterly lost when they are in a Sub-D modeling environment.
That same goes for many people that have spent too log Sub-D modeling and did not manage to broaden their horizon.
The purpose of a CAD software is to create physical artifacts. The main approach to that is to represent 3D geometry with BRep and (trimmed) NURBS surfaces. Both of these representations are mathematically precise and essentially don't have a finite resolution. This aim to create physical artifacts drives in many cases how the modeling tools work and how the UI is constructed. However, NURBS surfaces are rather difficult to manipulate/deform if one wants to animate things, for example.
That is why meshes - first plain polygon modeled meshes and later Sub-D - very early on replaced NURBS surfaces in tools such a Maya. Meshes are much more pliable and easier to deform and shapes are easily created that seem impossible with NURBS surfaces. However, meshes have a finite resolution, which is why in the past they often were not used to create physical artifacts (with the popularity of 3D printing that has changed). That also resulted in very different tool sets and UI's.
A word on Blender. I've used that software for over 15 years. In that time there have been many threads on blenderartists.org (previously Elysiun) that discussed the oh-so horrible UI, similar to this thread. I just recently got changed again 😉