Fusion Performance - Animation and Drawing Workspaces.
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Hi all,
After a few years working with F360 I'm pretty good and understanding and avoiding performance bottlenecks in the Design and Manufacture workspaces, particularly using derives of my main model documents when heading towards manufacturing.
I'm just about to embark on a fairly heavy ( and it won't be the last time! ) series of shop drawings/instructions.
My main models at the moment are campers. The main design document is comprised of roughly a dozen major components, with anywhere from 15 to 70 components within.
So, for example to do instructions/shop drawings for the "floor" component, my immediate thinking is to create derived document, take across the "floor" components along with "roof", "sides" and "trailer" The latter ones needed to show how the "floor" mates with them once assembled.
This derived document will give me some exploded parts viewports, and some assembles viewports, some dimensioning, balloons, parts tables and also some overlay sketches to show alignment of parts ( Ikea style...) via the Animation workspace, then create "Drawings from these animations" to show assembly routines. I would envisage for this "floor" document there would be maybe 6 storyboards, which I would pass through to drawings, perhaps multiple storyboards in one drawing page, or spread across multiple pages in the drawing document file.
So looking at my browser tree, this approach would give me 8 or so derived documents (floor, sides, roof etc...), each containing at least 6-20 storyboards, each generating probably a drawing document with 6-20 pages.
Obviously I want to retain Parametrics all the way through, but want to avoid running into performance bottle necks by choosing the right strategy.
Using the Animation and Drawing workspaces in anger is new to me - not sure where the heavy stuff is, or when it kicks in and starts to grind performance wise.
Any thoughts welcome.
Dave
Harrison Classic Boats
Win 10 / I7-11700K @ 4.9GHz / 64Gb RAM / SSD's