Fusion 360 - Wrap sketch around cylinder and extrude

Fusion 360 - Wrap sketch around cylinder and extrude

jake8D8CE
Explorer Explorer
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Message 1 of 21

Fusion 360 - Wrap sketch around cylinder and extrude

jake8D8CE
Explorer
Explorer

Hi

 

I thought I was doing quite well learning Fusion360 but I have come up against a complete brick wall!

 

I am trying to model a cctv camera housing. Hopefully you can see what I have done so far here: http://a360.co/2cwwLj6

 

What I am trying to do now is draw a 'bracket' that will attach the tube to the wall. In it's simplest form, this will be another 'box' like the current one on the side of the cylinder, with a flage on it to allow it to be screwed to the wall.

 

However, I want to model it as a separate component so as it can be exploded away from the cylinder.

 

I cannot for the life of me manage to draw a rectangle on the side of the cylinder, and then extrude it so as it matches the curve of the cylinder.

I have tried drawing a rectangle on a tangent plane to the cylinder, then extruding the shape into the cylinder and then trying to split it as a new body, but when I do that and convert it into a component all my joints break and the other components all start moving together!

 

Can anyone point me in the right direction? 🙂 

 

Thanks in advance

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Accepted solutions (1)
13,822 Views
20 Replies
Replies (20)
Message 2 of 21

Beyondforce
Advisor
Advisor
Accepted solution

Hi @jake8D8CE,

 

Do you mean something like that?

 

 

Cheers / Ben
---------------------------------------------------------------------------------------------------------------------------
Did you find this reply helpful ? If so please use the Accept as Solution or Kudos button below.


Check out my video channel: Fusion 360: Newbies+

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

Message 3 of 21

jake8D8CE
Explorer
Explorer

Thank you so much!

 

I wish I had found this little dropdown this morning!

c8d4fc604c1a45c0be87ecc5d115ce9d

 

Now I am in business again 🙂

 

What a brilliant community getting such a good answer so fast 🙂

 

Thank you again!

 

Here's how it looks now

0127489a9641433ba41c85a402ea1acd

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Message 4 of 21

jake8D8CE
Explorer
Explorer

Can I ask another question?

 

The bracket I have drawn in my picture above (or indeed the one you drew) - what would be the correct approach to rotating that around the cylinder by 90 degrees? At the moment I drew it 'in place' and used a simple 'as built joint' to lock it there.

 

I did think I could draw a rectangle onto the cylinder the same size as the bracket in another location, and then 'joint' the bracket to that, but I got completely stuck trying to project a shape on a tangent plane onto the cylinder itself. I think I was getting an error about being unable to project into the same plane or something like that.

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Message 5 of 21

Beyondforce
Advisor
Advisor
@jake8D8CE, you could just use the move command or any other tool or technique that you feel comfortable with.
If it was me, I'll use the move command 🙂

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

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Message 6 of 21

hanskellner
Autodesk
Autodesk

I've just posted the initial version of a Wrap Sketch add-in.

 

 

You can grab it from Github: https://github.com/hanskellner/Fusion360WrapSketch

 

A little late to the game but it might help in the future.

 

 

 

 



Hans Kellner
Senior Manager, Principal Engineer
Message 7 of 21

Beyondforce
Advisor
Advisor

Hi @hanskellner,

 

It should be added permanently to the Fusion defaults scripts!

 

nice work 🙂

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

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Message 8 of 21

hooperbill
Explorer
Explorer

Unfortunately I am unable to get the add-in to work. I am running the Mac version2.0.2727 of Fusion 360. I am attempting to follow the video, I have my sketch and cylinder placed according to the instructions and the result are a few sketch points in space. Any thoughts  would be appreciated.

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Message 9 of 21

TrippyLighting
Consultant
Consultant

@hooperbill wrote:

... unable to get the add-in to work...


 

That 's not much of a description to go by 😉

If you could make a screencast of how it is failing that would probably help.

 


EESignature

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Message 10 of 21

hooperbill
Explorer
Explorer

Sorry about that, hopefully this will help. Thanks for your quick response.

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Message 11 of 21

hanskellner
Autodesk
Autodesk

I'm sorry you're having problems with the script.  I believe the issue is a limitation of the script.  At this time, it only supports sketch points, lines, and splines.  Other sketch curve types such as circles and arcs aren't yet supported.

 

But I was able to approximate your example by drawing the sketch shape using splines and then selecting those for input to the add-in. Posted a screencast below.

 

Again, sorry it wasn't clear about the limitations.  The script is work in progress.  And you've now reminded my to update the documentation 😉

 

Hans

 



Hans Kellner
Senior Manager, Principal Engineer
Message 12 of 21

hanskellner
Autodesk
Autodesk

One more screencast to show how to get your example working.  I just traced over each curve with a spline and then used those to project to cylinder.

 

From the video description:

 

This video shows how to use splines to approximate curves in a sketch. The splines can then be wrapped to a cylinder by the add-in.

Note, the video also exposes a defect in the add-in where multiple bodies are created. The duplicates are deleted during the video. The problem is causes when the add-in projects to the cylinder and creates bodies. It assumes each spline is closed and for each projects and then creates an extruded body. But in this case, there are 4 splines that are all connected to form a single closed area. So 4 bodies of that area are created.

 



Hans Kellner
Senior Manager, Principal Engineer
Message 13 of 21

Noah_Katz
Collaborator
Collaborator

@jake8D8CE

 

I cannot for the life of me manage to draw a rectangle on the side of the cylinder

 

Late to the game, but I would've sketched on a plane perpendicular to the cylinder axis and extruded along that.

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Message 14 of 21

Bela_DEMO
Advisor
Advisor
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Message 15 of 21

hanskellner
Autodesk
Autodesk

I can't tell from the screenshot the direction your cylinder is oriented and the if the sketch is on the XY plane.  The script is limited at the moment to requiring the sketch to be on the XY plane and the cylinder's orientation Z up. 



Hans Kellner
Senior Manager, Principal Engineer
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Message 16 of 21

Bela_DEMO
Advisor
Advisor
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Message 17 of 21

TrippyLighting
Consultant
Consultant

Hi bela,


Welcome on this side off the pond 😉

I made a lengthy screencast on the Germann forum showing how this is done.

 

 


EESignature

Message 18 of 21

hanskellner
Autodesk
Autodesk

Well done screencast!



Hans Kellner
Senior Manager, Principal Engineer
Message 19 of 21

ilja.coveliers
Contributor
Contributor

@TrippyLighting wrote:

Hi bela,


Welcome on this side off the pond 😉

I made a lengthy screencast on the Germann forum showing how this is done.

 

 


A bit late to the party, but thanks for the video !!!
I tried it and I've managed to get it working, thanks again !!

 

But this method will be replaced with the sheet metal method I guess.

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Message 20 of 21

jvh674QU83
Enthusiast
Enthusiast

i wanted to extrude/cut a sketch out of a cylinder

i tried the sketch wrap add-in but that doesn't do the trick for me because it simply doesn't extrude/cut - so i found this video from desktop makes that shows how to do this all rapidly

 

 

 

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