Fusion 360 FUNDAMENTAL CONCEPTS
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Hello.
I like Fusion 360 (F360). I've some experience with other CAD tools, but am relatively new to Fusion 360.
But I find the tutorials/help/documentation seriously lacking in explaining some of F360's fundamental structural concepts, so
In the context of FUSION 360 please will someone explain to me:
1. What is meant by the terms:
a) Project (I assume it is its normal meaning - e.g. a cohesive, managed body of work).
b) Design (I assume this is "the Fusion 360 design" for a Component, probably consisting of Parameters, Planes, Sketches, Bodies, (sub-)Components, Joints etc., Drawings (??), ...)
c) Document - what in F360 terms is this?
d) File - what in F360 terms is this?
e) Drawing - I've not used this F360 function yet, but I assume its a configured drawing of some aspect of a Design, c.f. a set of Plans, cross-Sections, etc.
2. What does Activate (a Component) do, and what are its advantages, disadvantages?
So far I understand that:
- There is always exactly One Component 'Active', but another can be Activated instead at any point.
- Newly created Sketches, Bodies/Components are created in the currently Active Componenet.
- It's a real pain when you forget to change the Active Component and things happen in the "wrong" context. Correcting that can be tricky.
And I suspect Activate could be automatic and invisible to the User. Indeed, I suspect it's really a complete red herring and that what really counts is the dependencies between objects (Parameters, Sketches, actions (like Extrude, etc.), Bodies, Components, Joints, etc.).
Like other Community Forum postings, I find the Fusion 360 Tutorials etc. good on specifics (e.g. Sketching), but poor on explaining the fundamental concepts and the wider context around articles. They seem to assume the reader already knows Fusion 360 well!! Which rather defeats their purpose.