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Fusion 360 - Can I override the mass of an object?

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05-13-2016
10:50 AM
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Easy question
Lets say I have a motor that I dont want to spend hours painstakingly modeling perfectly to use it in an assembly, in solidworks I could draw the outside of the motor, select the component, and set its mass to a given value, now I may get weird simulation results, but it works for calculating the total assembly mass (what I care about)
now in fusion360, it /appears/ the only way I can do this is to get the volumn of the body, then calculate out what its density should be, then apply a custom material to it, kind of a pain in the butt, and it fills my materials page with tons of useless materials.
So long story short, is there a way of straight overriding the mass of a component without going through all those steps?