Filling a hole

Filling a hole

Anonymous
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Message 1 of 12

Filling a hole

Anonymous
Not applicable

Hello all !

 

I try to model a cosmetic product tube and i can not find a way to fill the hole on the top of it... any idea ?

 

Thanks for your help

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39,035 Views
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Replies (11)
Message 2 of 12

Anonymous
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Hi, that's a cool looking tube!  You should be able to go to the Patch workspace (choose in upper left) and then go to Create > Patch and choose the hole perimeter that you want to patch.  For Continuity field the option Connected will just make flat patch, while Tangent and Curvature will create curved patch that matches adjacent surface (note for these two choices, need to be sure visibility of all sketches is turned off when selecting the hole perimeter). 

Good luck!

Jesse

Message 3 of 12

Anonymous
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Hi jesse,

 

Thanks for your fast answer.... this tube gone defnetly look cool...one day 😉

I've just try your solution....no chance 😞

 

Have a look please

 

 

thanks again

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Message 4 of 12

Anonymous
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Wow I've never seen anything like that...could you share your model, such as by going to upper left (File) then Export and shoose the .f3d format to then upload to a message on this thread?

Jesse

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Message 5 of 12

Anonymous
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For sure jesse...

thanks

 

I want to cry now....:)

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Message 6 of 12

Anonymous
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Hi, don't cry 😉  I myself am having some computer problems at the moment, but when I can look at it will let you know what I find.  BTW, could you roughly describe the process you followed to make the tube body?

Jesse

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Message 7 of 12

Anonymous
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OK, so I first tried redoing the Tspline mesh body myself, but could not get the patch to work either, I guess the combination of the very elongated hole with almost sharp corners along with the 3D curvy geometry is just too much for the Patch tool.  So then I tried using the Fill Hole in the Sculpt environment, but the results probably are not what you want, although now that I think about it, likely can then use Edit Form to move back into a kind of shape that looking for.  So I ended up creating a patch via extruding the sketch I used to cut the 3D curve into the body, then did a Boundry Fill to make a solid body, and finally used the variable fillet option in the Fillet tool to make a decent looking end I guess (not sure exactly what you're going for though).

fillets2.jpg

fillets3.jpg

 

I've attached the .f3d file.  Let me know if you have questions about anything, including the alternative method I really didn't try of using Sculpt fill hole then Edit form to get back into right shape.

 

Good luck!

 

Jesse

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Message 8 of 12

Anonymous
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I've also decided to try using Sculpt to model the end, which works pretty good, although I'm not quite sure how to form the very sharp corners, except to keep adding lots of faces/vertex points.  I'm curious if there is a better way though.

test10.jpg

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Message 9 of 12

Anonymous
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Ah, just need to use Crease tool and know which edge to choose!

test11.jpg

 

I also had internal symmetry turned on so same is done to both sides of tube. 

 

I created this by using Merge Edges to close the opening at the top, then Utilities > Repair Body and Auto repair to fix two problems at the corners (which were then added back after doing some Edit Form modeling, by using this crease tool). 

 

Takes some getting used to, but Sculpt really is a powerful modeling system!

 

Jesse

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Message 10 of 12

Anonymous
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Here is the tube with the whole end having a crease/sharp edge (using the Crease tool in Sculpt), if that's what your going after.

crease.jpg

 

Note that the box mode (by Alt 1 or Alt 2 in windows) is very helpful to get at the control frame to move node points around for achieving desired curvatures. 

 

Jesse

Message 11 of 12

Anonymous
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Yet another option is to thicken what you have, including in an outward direction, then with that new outer edge include it as 3D geometry in a new sketch, then extrude that in Patch workspace, and then you can successfully apply a patch to that extrusion in either Connected or Curvature mode (not tangent surprisingly).  You can also fill this "heat seal" area of the tube solid using Boundary Fill. 

newtubec.jpg

newtubeb.jpg

newtube.jpg

 

Jesse

Message 12 of 12

Anonymous
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Forgot to mention reason need to first thicken is for some reason Include 3D geometry fails for selection of that 3D curve at the end.  So by creating a new 3D curve with Thicken, works for some reason.

Jesse