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I'm new to Fusion 360 and I am currently trying to understand if I am using the Fillet command properly or if I have hit a limitation of the software.
In the video, you will see that I have create 2 sketches. The first one that is extruded and lofted, already contains a Fillet that I made in the Sketch. After extruding the sketch, copying it 2 times and lofting together the resulting bodies, the edge are properly aligned between the 3 lofted bodies.
In the second example, this is where I am having the issue with the Fillet command. This sketch doesn't have any fillets. I extrude it, copy the result 3 time and use the loft command to connect the bodies and then apply the Fillet
command on some of the top edges. The result is not correct, the edges created by the fillet command are misaligned and don't connect properly. The resulting topology is not smooth as I would expect (and like it should be compared to the first example). This is even more visible if I convert the body to a mesh, there's a lot of extra triangles when the edges are supposed to connect after the Fillet operation.
Is my workflow correct and what I am trying to do possible in this order of operation? I know that I can create the desired shape from a Sketch that contains already the fillets, but my goal is to do it later in the process, like in the example number 2 (the sketch that doesn't have any fillet initially).
Can anyone replicate the issue? Or please tell me what I am doing wrong.
Thank you.
Edit: Please give me a moment to insert the screencast. It was inserted when I posted it, and now it's not showing. I get the following error:
"Your post has been changed because invalid HTML was found in the message body. The invalid HTML has been removed. Please review the message and submit the message when you are satisfied."
Edit2: Here's the direct link. I can't insert it in the post.
https://knowledge.autodesk.com/community/screencast/fab0bb03-6b9b-4e77-8364-bf8af1687cb6
Solved! Go to Solution.