Fillet internal edges only

Fillet internal edges only

matt9MRF9
Observer Observer
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Message 1 of 6

Fillet internal edges only

matt9MRF9
Observer
Observer

Hi

 

I'm trying to apply a fillet to the internal edges of this component, but I can't find a way to stop the fillet at the corner?

 

I've attached an image showing the fillet I'm trying to achieve, green is the desired geometry for the fillet, and the red is the part I'm trying to remove/deselect.

 

Screenshot 2023-01-24 at 10.13.43.jpg

 

Thanks

 

Matt

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Message 2 of 6

TrippyLighting
Consultant
Consultant

You'll have to split that body, fillet the now shorter edge and re-combine. 


EESignature

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Message 3 of 6

matt9MRF9
Observer
Observer

Hi Peter

 

Thanks for your reply.

 

Will that affect the material rendering as the body will now essentially be two pieces of "wood"?

 

Many thanks

 

Matt

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Message 4 of 6

TrippyLighting
Consultant
Consultant

Use the combine tool to combine the bodies back into a single body. I did mention this in my post 😉


EESignature

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Message 5 of 6

matt9MRF9
Observer
Observer
Thanks Peter, I'll give this a go. It seems such a long way around for something so simple, I was hoping there might have been a better way to make the edge selection.

Thanks again.
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Message 6 of 6

TheCADWhisperer
Consultant
Consultant

@matt9MRF9 

I think there might be a bit more to the geometry than you are considering.

It is often necessary to consider artifacts of revolving cutting tool.

Can you show image of real world results of similar cut?

 

Also - consider whether the cut will be made to the components (in the real world) before assembly or after assembly.  You will probably want to replicate the same manufacturing process in Fusion to get the correct geometry.

Sweep might be a better technique.

Can you File>Export your *.f3d file to your local drive and then Attach it here to a Reply?