Message 1 of 3
Export Assembly as Separate Files vs. Save Bodies One By One?
- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
I noticed that if I export my whole assembly as STLs with one file per body, the polygon counts per file are really low compared to using the same setting on a body by body basis. I have a high poly mesh in my assembly from Make Human, but it was not visible and not exported, but I suspect F360 counted all the polygons and then "decided" to reduce them to a reasonable number.
When I exported just the component with interesting parts, the polygon counts were pretty close to what I get if I save each body separately.
Intended or bug?