Error on Filet on Edge for Loft Body

Error on Filet on Edge for Loft Body

FusionEvo
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Error on Filet on Edge for Loft Body

FusionEvo
Explorer
Explorer

I am getting an error message when I try to round out the edges for a loft body that I have. Doesnt seem that changing the tangent chain or edge radius is making a difference. 

 

New to Fusion360, so appreciate pointers and guidance. 

 

Screenshot 2023-01-25 182317.png

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laughingcreek
Mentor
Mentor
Accepted solution

the fillet is failing b/c the curvature on that edge is pretty horrendous-

laughingcreek_0-1674715955557.png

which is not surprising since the orgiating splines have a gadzillion control points on them (and was for some reason moved off the sketch plane into 3d space?) yielding horrendous curvature-

laughingcreek_1-1674716055335.png

 

as a general rule in fusion-

-spines should have as few points as possible to achieve the shape.

-don't use move (it's not there for the reason you think)

-don't use the primitives (cylinder, box)

-don't use loft if a different tool will do

here's a quick stab at it.  may need adjustments to suit your needs (see attached model)-

laughingcreek_2-1674716282964.png

 

 

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FusionEvo
Explorer
Explorer

Thank you! I'll definitely have to figure out how you did it without the loft tool.

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