Edit Form - Form NOT in proper position

Edit Form - Form NOT in proper position

Anonymous
Not applicable
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Message 1 of 12

Edit Form - Form NOT in proper position

Anonymous
Not applicable

Greetings!

 

I'm trying to edit a form which is a copy of another form (I used Paste New to create it).

 

However, after moving the component into position, then editing the form, the editable form shows up in the position as shown by the attached screen shot.

 

How do I fix that?

 

Thanks!

 

Sincerely,

 

//s// Jon C. Munson II

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Accepted solutions (1)
1,796 Views
11 Replies
Replies (11)
Message 2 of 12

TrippyLighting
Consultant
Consultant

Can you share your design ?


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Message 3 of 12

jeff_strater
Community Manager
Community Manager
Accepted solution

Most likely, you are working in a Parametric (History) based design, and your timeline has a Form feature, and then later a Move feature where you moved the body to its new position.  When you edit the Form, Fusion will roll the timeline back to where the Form was first created.  Edit Feature, Edit Sketch, Edit Mesh, etc all work this same way.  If you want to see the body in the same position when you edit it, instead of using the Move command outside of the Sculpt environment, you should move it inside of Sculpt, using Edit Form, with the filter set to "body".

 

Jeff

 


Jeff Strater
Engineering Director
Message 4 of 12

SaeedHamza
Advisor
Advisor

Hi,

 

I made this screencast to explain this for you around 3 hours ago but something came up and I couldn't share it ...

Anyway it's like @jeff_strater said, mostly it's because of the timeline, watch the screencast for better understanding

 

Regards

 

Saeed

 

 

 

Saeed Hamza
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Message 5 of 12

Anonymous
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Well, that's interesting (and thanks for the answers). 

 

I find it a bit "maddening" from my perspective - to me it should not behave this way. When I originally created this model, I didn't have this problem.  My original issue was that the copy/paste didn't work as I expected (it created a perma-linked copy, another unexpected behavior), so I had to delete that and use "Paste New" instead.  While this gave me a completely independent copy, I now got this behavior.

 

In fact, up until yesterday the sculpt mode edited the form body where the component was actually located - it doesn't do that any more, as they're now separated.  And, if I move the form into the proper position to make editing easier, the finished form is now offset by that move...

 

Is there a way to move the body to the component's current position and have them stay "linked?"  Otherwise, I'm going to have to figure out if there is a way to export/import the affected components of this model to avoid re-doing the affected portions.

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Message 6 of 12

Anonymous
Not applicable

As a "fix," I copied the original body, moved that, etc., then copied that and moved that as well - all within sculpt mode.  I'll either keep or delete the original body.

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Message 7 of 12

Anonymous
Not applicable

Additional note - can't delete the original body (sculpted form) from which the copies are created as it is the basis of the newer copies.  So, I could only hide it.

 

While I don't know the reasoning behind this behavior, I can't say that I agree with the current methodology - it doesn't seem very intuitive to me...

 

Thanks for the help!

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Message 8 of 12

SaeedHamza
Advisor
Advisor

Hi,

 

The delete command is used to delete the feature and everything linked to it, so this is why there is something called " Remove ", you can right-click the feature from the browser and hit remove, then you'll notice that removing that feature actually became a feature by itself in the timeline, and didn't affect anything linked to it, it's more like hiding the feature from both the workspace and the browser

 

Regards

 

Saeed

Saeed Hamza
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Message 9 of 12

SaeedHamza
Advisor
Advisor

I understand that the way this all works maybe some kind of annoying or lets say not easy to work with at the moment, but once you get used to it and understand the priorities and the way the timeline works you will love it 😉

 

My only advice for you if you want to edit the form while having the body in it's original place is to delete the move feature from the time line before you enter the edit form so that it's back to it's original location, and after you finish editing it move it again, and you can go back in the timeline to where the move originally was and apply it again in the same point of time

 

Regards

 

Saeed

Saeed Hamza
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Message 10 of 12

Anonymous
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Thanks for that tip. Smiley Happy

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Message 11 of 12

SaeedHamza
Advisor
Advisor

Anytime bro

Saeed Hamza
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Message 12 of 12

Anonymous
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Having thought about this further, there really should be an option to link the sculpt form's position to the body's position.  Would make future editing a much easier proposition.  Just my feedback.

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