Edge Loop Selection

Edge Loop Selection

chambrot
Explorer Explorer
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Message 1 of 15

Edge Loop Selection

chambrot
Explorer
Explorer

I cant figure out how to select a loop of edges.

 

Here is a simple model that I would like to fillet the edges on, I can select each edge one by one and do it.

 

Just wondering if there is a way to select all the way around the model on more complex models. I hear you can just double click on an edge, but when i do it it selects the whole body.

 

Here is the link to the model: https://a360.co/2sO06Af

 

Thanks in advance.

 

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Accepted solutions (1)
22,838 Views
14 Replies
Replies (14)
Message 2 of 15

TrippyLighting
Consultant
Consultant
Accepted solution

Double clicking on an edge to select an edge loop only works in csculpt mode because only in sculpt mode do you have edge loops.

 

In HTe model environment you can simply window select those edges. In your model you can rotate the object so you can window select only the top edges so you can fillet only those.

 

Usually the fillet tool selects a tangent chain and then that selects a number of edges, but in your model there are not tangents 😉

 

fillet.gif


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Message 3 of 15

chambrot
Explorer
Explorer

Works PERFECTLY!!!

 

Thanks!~

 

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Message 4 of 15

TrippyLighting
Consultant
Consultant

@chambrot wrote:

Works PERFECTLY!!!

 

Thanks!~

 


Glad to hear that! Would you be interested in clicking that pesky "Accept solution"button for that, so we can close this thread ? 


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Message 5 of 15

Anonymous
Not applicable

Are you still there, I've heard that you solved the last problem with edge loops. I have been trying to get a solution to this problem I am having. I am trying to select individual verticies on edge loops. I haven't been able to select just one. This is holding me up on multiple projects...I will attach a screenshot. And if you get that one I am trying to insert a picture that will merge with the ocean to make it look complete...second screenshot

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Message 6 of 15

PhilProcarioJr
Mentor
Mentor

@Anonymous

The screen shots are of Maya, this is the Fusion 360 forums.

In Maya to select single verts just right click on your mesh and hold it to open the quick select menu, mouse over vertices and release. now your in vertex edit mode and can select verts.



Phil Procario Jr.
Owner, Laser & CNC Creations

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Message 7 of 15

chambrot
Explorer
Explorer

Looks like you are working in Maya, my original question was for Fusion 360...you may want to post your question in a Maya forum.

 

Good Luck

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Message 8 of 15

TrippyLighting
Consultant
Consultant

You are on the Fusion 360 forum but the screenshot indicate you have an Autodesk Maya question.


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Message 9 of 15

leerobinson32
Explorer
Explorer

That sucks - the obvious method would simply to double click the edge or alt double click - how is this not a thing?

Message 10 of 15

TrippyLighting
Consultant
Consultant

How would an edge selection Algorithm  decide which edge to select and which not ? Other than tangency of course.


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Message 11 of 15

joannot
Observer
Observer

Please Fusion team, please create an edge loop functionality like in 3DS max!
Since people constantly chamfer and fillet (on sometimes very complex shapes) that simple functionality/shortcut would save so much valuable time!

Message 12 of 15

g-andresen
Consultant
Consultant

Hi,

please show how this function works.

I have no access to 3DSMAX.

 

günther

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Message 13 of 15

joannot
Observer
Observer

Re-Hello, I don't have access to 3ds max either it was almost a decade ago, but I just found a video showing it (it starts at 1min46sec) and it was so useful when it came to chamfer edges.
The video : https://youtu.be/gXg0KNm1nCE?t=106
If there could be an option to do so, perhaps like a shortcut or on right clicking an edge or somewhere in the select dropdown, I know I would use that on a lot of the bodies I make.
I am thankful about the fact that you are even considering looking at it. So thank you for that and have a good day

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Message 14 of 15

TrippyLighting
Consultant
Consultant

This cannot work the same way in a CAD application.

In a polygon modeler this also only works when you work with quad meshes.

In a CAD application you work mostly with trimmed NURBS surfaces that are stitched into a solid bodies (BRep).

 

That doesn't mean it couldn't be made to work, but it isn't as trivial as it is in a polygon modeler.

 

 


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Message 15 of 15

joannot
Observer
Observer

Too bad ... Perhaps that's why we still don't have it to this day.

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