Custom Materials - Brick

Custom Materials - Brick

beau.turner
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Message 1 of 9

Custom Materials - Brick

beau.turner
Participant
Participant

Is there a method to support custom materials? Specifically I need a brick (red) to show the design in context to installation and can find very little to no masonry (there is a CMU). Suggestions or a request. 🙂 

Accepted solutions (1)
17,823 Views
8 Replies
Replies (8)
Message 2 of 9

herzinj
Alumni
Alumni
Accepted solution

Hi Beau,

 

Check out the Screencast below.  What I did was grabbed a .jpg file of a red brick, applied a material in the rendering environment (carbon fiber), and then in the advanced parameters for the material I changed the image from what it was to the brick .jpg file that I downloaded.  If you play around with some of the other parameters (and depending on the image) you will get different results!  Hope this helps!  (http://autode.sk/1CiAbPQ)

 

 

 

Thanks,

 

James

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Message 3 of 9

beau.turner
Participant
Participant

Thanks, that did the trick. Was not intuitive at first and had a weird rotation issue but easily fixed with just a few minutes review. Appreciate the pointer!

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Message 4 of 9

beau.turner
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Participant

James,

 

How would you individually control the rotation of the texture map? Specifically after assigning to the faces in the image I have these results (trying to do this as one texture and not two +). Rotation.png

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Message 5 of 9

beau.turner
Participant
Participant

Here are my settings used (note the weird rotation that Fusion seems to have ie 90 degree rotation in the Texture Editor).

 

BrickIssue.png

Message 6 of 9

herzinj
Alumni
Alumni

Hey Beau,

 

If I understand correctly, you want to control the direction of your image per face, right?  That way the bricks look like they are laid in real life, or at least generally like that.  If I was a betting man (and I am) I would say that is not currently possible.  Since these values are applied to the body, they will remain consistent.  That being said, you can easily right click on the material that you just created and choose to duplicate it.  If you go back in and modify the rotation again so that it is now lined up the way you want, you can then apply the new material to the face of interest and get the look you want.  I know it is a few extra clicks, but I'm guessing this is the best/fastest way to go about doing this at the moment.  I'll bounce this off of some others to see what they have to say.

 

Duplicate.jpg

 

Let me know if you have any questions!

 

James

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Message 7 of 9

beau.turner
Participant
Participant

Thanks James, that's what I was afraid of. 🙂 Also check out that odd rotation in the texture editor vs. the way the image is when you view it (ie has a rotation that should not be applied to it). 

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Message 8 of 9

hutchij
Alumni
Alumni

Agreed, that you can accomplish what you want by using box mapping and duplicating materials to independently control the texture rotation. This is a bit cumbersome now, but we are actively working on improvements. 

 

Here's a wood block with boxmapping and separate face materials for face grain, edge grain and end grain.  (Model courtesy of CB)

 

 diagonal_bridle.f3d_2014-Nov-03_08-51-23AM-000_2014_Oct31.png

Message 9 of 9

Anonymous
Not applicable

Hey James

I am trying to follow you screencast to apply custom image as texture to my model and I don't see drop down menu "image" anymore next to "color".

Was feature removed in latest update?

But "texture map control" is still there...

Am I missing something?

-dan

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