Creating pitch on a propeller

- Mark as New
- Bookmark
- Subscribe
- Mute
- Subscribe to RSS Feed
- Permalink
- Report
Hi people, new to Fusion but not completely new to modeling...
I have a need to create a small propellor for a new product. What I started with is AutoCAD geometry, just a center hub and the 3 blades in the shape and size I need. These are solids from extruding a pline. Is this valid geometry to start with in Fusion as a base model, or should I use the base geometry only as a guide and create the actual geometry in Fusion?
It seems it should be fairly easy to grab the end of one blade and put the twist on it while keeping the attachement to the center hub.
Appreciate any ideas or tips. I've tried to convert surfaces and make segmented faces but upon editing the faces I am then left with what looks like extra geometery in the original location.
Thanks!