Creating 3D plywood statues from a model
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I'm trying to create a 3D plywood statue from a model where the pieces are offset sheets of plywood that fit together much like a 3D puzzle (see image below). I've got a good start on this (thanks Jesse and Matt). My problem comes in trying to create tool paths for the pieces. I call the array of vertical sheets the ribs... and the pieces that stretch down the middle the stringers. I created the ribs and the stringers (1 stringer in this instance) by creating a pattern of boards and then I do a combine/cut operation against the model. I then split a copy of the stringer in half so I have a bottom half of the stringer to do a combine/cut opperation against the ribs. This puts a notch in the bottom half of the ribs. I then combine/cut the ribs with the notches against the stringer which puts an opposing notch in the stringer to mate with the ribs. My problem comes in that the ribs and stringers have 3D edges on them as a result of the combine/cut againt the model. At first I thought this was cool as it added more shape but then as I layed the parts out and tried to make a tool path I realized I didn't have a clean contour to select for a 2D cutout. I don't want to get into a long running 3D carving of the edge which would be difficult as some time it is overhand and sometime it is underhang. So the question is when and how should a square up the sides of the ribs. I tried to extrude my parts out through another sheet of plywood. That kind of worked but I think for the notching process to be correct I really need to square up the sides before combine/cut of the ribs and stringers. Is there an operation which I can square up the profiles in one dimension or should I be switching to contours of the model earlier in my process?
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