Corner filling using spline and revolve

Corner filling using spline and revolve

birdtrick
Contributor Contributor
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Message 1 of 8

Corner filling using spline and revolve

birdtrick
Contributor
Contributor

Hi,

 

I am trying to fill in a corner with a contour as shown in the attached screenshots. I'm using the spline and revolve method, and don't know how to properly fill in the resulting hollow space. I'm also struggling to figure out how to convert the spline to a body when finished.

 

Thanks for any help. 


Troy

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Message 2 of 8

TheCADWhisperer
Consultant
Consultant

File >Export and then Attach your *.f3d file here.

I don’t think you need the Spline and Revolve.

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Message 3 of 8

davebYYPCU
Consultant
Consultant

Finish the spline sketch to create the profile (orange shading), then use Solid > Revolve > Join, 

use the centre boss axis for the revolve.

Splnrvlv.PNG

Might help....

Message 4 of 8

birdtrick
Contributor
Contributor

Thanks for these suggestions. Seems either spline revolve or fillet will work. I’m going to try both. 

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Message 5 of 8

Beyondforce
Advisor
Advisor
Accepted solution

Hey @birdtrick ,

 

I hope this will help:

https://knowledge.autodesk.com/community/screencast/04ebed68-b74a-46bb-8c5d-c8101d3e1582

Ben Korez
Fusion 360 NewbiesPlus
Fusion 360 Hardware Benchmark
| YouTube

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Message 6 of 8

TheCADWhisperer
Consultant
Consultant

@birdtrick 

No Sketch example attached.

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Message 7 of 8

birdtrick
Contributor
Contributor

Many ways to go about it.. none of which I was going to figure out myself. Thanks guys!  Such a helpful group here.

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Message 8 of 8

TheCADWhisperer
Consultant
Consultant

If I were to sketch a spline for this Revolve - it would have only two nodes, a beginning point and and ending point.

I would use the Handles to control the curvature.

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