The issue is one of inconsistent word usage and timeline affects.
In Fusion, Copy/Paste for a component means to create a linkage between the original component and the pasted one, with the pasted one being an instance of the original and not a part-for-part copy of the original.
But Copy/Paste for a Body means that there is no linkage to the original and there is indeed a part-for-part copy of the original. Which means that Copy/Paste for a Body is comparbale to a Copy/PasteNEW for a Component. For consistency it ought to be Copy/PasteNEW for what happens on Bodies.
Ages ago when simple text editors were becoming more fully powerful word processing programs the idea of Copy/Paste was developed. You highlighted some section of text and did a Copy, you selected a target location and did a Paste and the copied text was pasted into the target location. There was no linkage between the original and the pasted copy. This approach has become standard on all word processing, and many other, programs.
At some point someone came up with the idea of linking the pasted item with the original, and they called it Paste SPECIAL (or similar wording).
Fusion basically uses the established, original, idea of Copy/Paste for Bodies, in that you get an actual copy that is NOT linked to the original. But for Components it uses those same words, Copy/Paste, to mean a linked copy, comparable to Copy/Paste SPECIAL. If you do an operation X on a Component you reasonably expect that doing operation X on some other thing, like a Body, will have the same behavior. But Copy/Paste in Fusion does not.
There's also the issue of the use of the word NEW in a Copy/PasteNEW. When you do a File/New in just about any application what you get is a new EMPTY file. When you do a New Component operation in Fusion 360 you get a new, EMPTY, Component. The key here is that what you get from NEW-ing something is an EMPTY one of those things. Yet when you do a Copy/PasteNEW you don't get an empty thing but rather a thing filled up with a copy of the original. So it's not really a NEW type of operation.
I think that, ideally, Fusion should aim for some consistency in how it uses these words. Perhaps:
Copy/Paste to mean creating an object that is a complete copy of the original and having no subsequent linkage to the original.
Copy/PasteLINKED or mayber Copy/PasteINSTANCE to mean an instance of the original, linked back to the original.
There is also an inconsistency in how the various versions of Copy/Paste are represented in the timeline. Copy/Paste for a Component gets simply a Copy/Paste Feature in the timleine. Copy/PasteNEW for a component does NOT get any kind of Copy/Paste feature in the timeline but rather gets a copy of the entire set of Features from the original inserted into the timeline. But Copy/Paste of a Body, which is comparable to a CopyPaste/NEW doesn't get simply a copy of the original Body but rather gets a Copy/Paste feature. So in one case a Copy/Paste icon in the timeline means a linked instance and in another case it means a non-linked, independent copy.
There's no question that there are valuable uses for how Bodies are copy/pasted, but I think there needs to be consistency on what the words mean, not only to be consistent with how Copy/Paste is used in millions of other applications but also to be consistent simply WITHIN Fusion.
My recommendation would be to use Copy/Paste and Copy/PasteINSTANCE to distinguish the two types AND to allow both of those types to Bodies as well as Components.