Converting 3d Scans into models
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I have been messing with some scans for about a year and have yet to come up with a practical solution so I thought I would ask the community.
My machine shop fabricates some forms for making kydex holsters. These look like aluminum handguns that are split in half, with many holes drilled in them, they are attached to a flat plate and placed on a vacuum table which forms the hot kydex into the desired shape.
The manufacturer I make these forms for customizes their holsters (a lot), so I am constantly reworking them to add lights, accessories or some modification to suite the customer.
Initially, we scanned the base weapon, and intended to turn those into models that could be modified to suit us. I've attached a screenshot of a scan of a Glock 17. The scans are very high quality which is part of the issue since converting them directly fails since the number of facets is too high.
I also do not need the detail that the scans provide; for example, some of the textures are irrelevant, but the details of the trigger guard are very important.
I am trying to understand a strategy for transforming these scans in to something I can work with. I have viewed many of the mesh design tutorials and have a basic idea of how to do what needs to be done, but I thought I'd ask for some opinions about which methods might work best.
The first problem I have been having is figuring out how to get into the sculpt or mesh environment after the latest update to the menu bar. I have stumbled across it, but can't seem to find it when looking for it.
Once there, I like the idea of pulling t-spline planes to the surface and then aligning them with an axis for the flat areas, but that seems inefficient. Creating a loft of the profile also seems workable. Point is that there are a number of ways to do this, and I would like to come up with a procedure for my company that will improve efficiency. By the way, that includes a scanning technique. Do we use high resolution or low resolution? Does converting to quad help? etc,etc.
Any help or suggestions would be appreciated, but in the end, it must be modifiable. Almost everything I have looked at so far is very difficult to modify the timeline (if one exists) to make small adjustments for different holster models. Although it is a different model, I have also included a screenshot of one that was completed, however it was manually drawn without a scan. I can provide the STL of the scan if that helps, but it's pretty big, so I would probably need to share the Fusion 360 project file.
Thanks in advanced,
Robert
