Yes I do have a lot of suggestions for improvements to Fusion 360 because I use it almost every day, usually for hours at a time and have found areas where I think it could be improved. I make these suggestions because I believe in the product and want to see it function to its highest potential, and because I'm very invested in it and the community surrounding it. Since I am a programmer and a mechanical engineer, I believe that I have a good foundation to make reasonable and valuable suggestions.
I also post a lot of questions, bug reports and answers. I act as an official "Fusion 360 Mentor" in the Facebook group and try to help out there whenever I can. I also post many of my designs on my Thingiverse, and contrary to many others, I include my f3d files because most of my designs are fully parametric, and have intricate relationships between the parameters which allow for fast and easy customization.
In terms of how converting a solid body to a T-spline would be beneficial to me, I am currently working on modeling a shakuhachi (a type of Japanese bamboo flute). These flutes are very difficult to find in the US and are very expensive so I would like to make highly playable and beautiful 3D printable versions.
I would like it to be a flexible design to be able to generate various flutes of varying lengths, tunings, and thicknesses. So, I am using parametric design to generate a single bamboo joint component which can then be copied and scaled to make a length of bamboo for the final flute. Parametric design is great for this as I can simply modify a few parameters and generate different bamboo sections with different properties.
However, the design is representing a natural material which has subtle but important variations. T-Splines would be great for making these minor adjustments, pulling a bit here, and twisting a bit there.
I could make this completely in the solid modeling environment, but then it would be very difficult to get the natural variations. I could use the random number function (and I plan on trying that too) but still, it won't give the fine control that T-Splines do to give it the natural bamboo look and feel.
Conversely, I could model it completely in T-Splines, but then I would lose out on the power of the parametric modeling and would have to make each different flute basically from scratch.
So here I hope you can see that a great workflow would be to design the brunt of the flute in the solid modeling environment using parameters, then convert to T-Splines at the end for the final finishing touches.
Here is a current file showing the parametrically designed bamboo section. This is what I would currently like to convert into a T-Spline. This is a work in progress but you can see how I can use the parameters to easily change the geometry to get close to the natural bamboo shape, but that I would need to tweak it a bit further to get it to be fully accurate.