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Good afternoon,
I'm just getting started with Fusion 360. I'm trying to create a model with a few joints and can't get the slider joint to work as desired.
In the screen capture below, the blue vertical rectangle on the right side is grounded and intended to remain stationary. The gray rectangle near the bottom of the mechanism is connected to the blue vertical rectangle with a revolute joint. My intent is to allow the gray bar to rotate.
The two light brown / tan vertical rectangles near the left side of the mechanism should be connected to the gray rectangle located along the bottom. These two rectangles are intended to move up and down. This is the motion and joints I haven't figured out.
The short gray rectangle near the top of the mechanism is grounded and connected to the two vertical rectangles with two slider joints; one for each vertical rectangle. This is intended to constraint the two vertical rectangles to near-vertical movement.
If I animate the joints individually, I get the desired behavior from each joint. I can't move the two vertical rectangles by moving the longer gray rectangle. This is the problem I'm trying to work through. Any suggestions?
Update: since I made the screen capture, the icon for the slider joint on the left tan rectangle has been corrected. It now matches the upward pointing arrow found on the right tan rectangle.
Solved! Go to Solution.