Constraints in 3D sketches, please help

Constraints in 3D sketches, please help

maxxxw
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Message 1 of 19

Constraints in 3D sketches, please help

maxxxw
Contributor
Contributor

I feel like I spend hours and hours clicking around just trying to get lines to turn black and it's so random and sometimes it's just soooooo unintuitive how it works. And then also Fusion 360 crashes regularly 😭

 

Anyway, I just want black lines, i.e. all constraints applied, but in 3D sketches it seems so hard.

 

My file is attached, my issues are with "Sketch36", questions:

 

  1. Why can't I constrain that single line that divides the upper/smaller circle into 6 equal segments, like a pizza?
  2. Why is nothing in the bottom 2 circles constrained?

I would love any help to explain where I'm going wrong 💖

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Message 2 of 19

laughingcreek
Mentor
Mentor

there are several answers.

1-3d sketches aren't really ready for prime time yet.

2-there is a bug associated with 3d sketches that sometimes prevent them from showing fully constrained no mater what you do

3-if a 3d sketch isn't necessary, it's better to avoid them regardless.  in this case you have 3 planer profiles.  If you break this into 3 sperate 2d sketches, you will have more control and a more stable model.

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Message 3 of 19

maxxxw
Contributor
Contributor

OK, thanks for the info laughingcreek, that's disappointing

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Message 4 of 19

TrippyLighting
Consultant
Consultant

There are 8 warnings and 2 errors in your timeline. You should address those as soon as the occur.

Also, your timeline indicates that you have yet to get more comfortable with parametric design basics.

Stick with 2D sketches and master those. 

3D sketches should be limited to specific applications only, just as in any other CAD software.

 

TrippyLighting_0-1645708697266.png

 

 


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Message 5 of 19

maxxxw
Contributor
Contributor

Thanks for the reply @TrippyLighting 

 

> There are 8 warnings and 2 errors in your timeline. You should address those as soon as the occur.

 

I agree but they are all for unrelated bodies. The sketch I am asking about here (Sketch36) is not connected to any bodies in in the design and has no warnings/errors.

 

 

> Stick with 2D sketches and master those. 

 

I have no problems with 2D sketches, creating and constraining them gives me no issues.

 

 

> your timeline indicates that you have yet to get more comfortable with parametric design basics

 

Cool. Well that's why I'm asking for help!

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Message 6 of 19

maxxxw
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Contributor

I seem to have it all constrained now. I deleted many constraints and lines, recreated them multiple times and now it's all black, which is great, but I really want to know why I couldn't do it before. Otherwise I'm none the wiser!

 

 

 

Screenshot 2022-02-25 at 20.25.50.png

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Message 7 of 19

TrippyLighting
Consultant
Consultant

@maxxxw wrote:

 

> your timeline indicates that you have yet to get more comfortable with parametric design basics

 

Cool. Well that's why I'm asking for help!


Ok, then lets start with the 1st 4 features in the timeline.

You imported 2 discrete pieces of geometry, the PSU and the base. both should be separate  components, not bodies in a single component.  

One of those components should have been grounded and the other one should have been assembled to it with one of the joints in the Assemble menu.

 

So the first thing I would recommend is to familiarize yourself with he difference between components and bodies.

Then read up on Fusion 360's R.U.L.E #1.

 


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Message 8 of 19

maxxxw
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Contributor

OK after a lot of trial and error, this is what I did to get my lines black:

 

  1. Ensure "3D sketch" check box is enabled
  2. Start to create a line
  3. Click to set the starting point and click a second time at the end point
  4. The length number field will be highlighted, the value doesn't matter, press enter once
  5. The angle number field will be highlighted, the value doesn't matter, press enter again
  6. Then both angle and length fields have yellow locks, press enter again
  7. The line is created with 2 constraints but is still blue
  8. Remove the constraints that were created for length and angle
  9. Add your own constraints, line turns black 🙌

I think this is illogical and I'm perhaps making some other error here but it works for me.

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Message 9 of 19

maxxxw
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Contributor

> You imported 2 discrete pieces of geometry, the PSU and the base. both should be separate  components, not bodies > in a single component.  

> One of those components should have been grounded and the other one should have been assembled to it with one of the joints in the Assemble menu.

 

Thanks for the reply @TrippyLighting, I will read your links, but my issue is with Sketch36, which does not reference any of the bodies. We could simply delete all bodies from the file and it wouldn't help me with the 3D constraints. Or do I misunderstand?

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Message 10 of 19

maxxxw
Contributor
Contributor

A side note, why can't I constrain a line that:

  1. Connects to both sides of an already constrained circle
  2. The midpoint passes through the centre of the circle

See this photo, there is coincidence constraints at both ends of the blue line and a midpoint constraint to the centre of the circle. I would expect that to be enough?

 

Screenshot 2022-02-26 at 13.31.27.png

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Message 11 of 19

laughingcreek
Mentor
Mentor

what's controlling the angle?

laughingcreek_0-1645899646504.png

 

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Message 12 of 19

TrippyLighting
Consultant
Consultant

@maxxxw wrote:

> You imported 2 discrete pieces of geometry, the PSU and the base. both should be separate  components, not bodies > in a single component.  

> One of those components should have been grounded and the other one should have been assembled to it with one of the joints in the Assemble menu.

 

Thanks for the reply @TrippyLighting, I will read your links, but my issue is with Sketch36, which does not reference any of the bodies. We could simply delete all bodies from the file and it wouldn't help me with the 3D constraints. Or do I misunderstand?


Your workflow is broken starting with the first feature in the timeline. Start from scratch and do it properly this time. Once done, we can discuss your sketch or perhaps a better more stable workflow not including 3D sketches. 


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Message 13 of 19

maxxxw
Contributor
Contributor

You're right, I'm an idiot!

 

Although I've designed loads of wonderful parts for 3D printing and CNC machining, I think it's clear from this thread I'm still an absolute amateur at Fusion 360 😅

 

Thanks for taking the time to reply @laughingcreek @TrippyLighting 

Message 14 of 19

TrippyLighting
Consultant
Consultant

@maxxxw wrote:

You're right, I'm an idiot!

 


No one said that! But you seem strangely reluctant to heed advice from folks that have much more experience in the CAD /Modeling/Assembly side of Fusion 360 than you. This design does not require 3D sketches. It already has the basic framework to create 2 planes @ angle. Then you can create 2 D sketches on those two planes. This is much quicker to perform and creates a more robust design.

 


@maxxxw wrote:

I think it's clear from this thread I'm still an absolute amateur at Fusion 360 😅

 


I don't know much about the CAM side of Fusion 360, but I do have over 309 years of professional experience CAD/Modeling/Assembly and rendering side. The timeline in your design contains conceptual and workflow mistakes, which really aren't that difficult to address.

If you read the 2 links I provided that will provide you with a good indication what can be improved.

 

I had started doing that with your design but ran out of time last night. 


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Message 15 of 19

TheCADWhisperer
Consultant
Consultant

@TrippyLighting wrote:

... but I do have over 309 years of professional experience

...and I thought I was getting old???

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Message 16 of 19

maxxxw
Contributor
Contributor

But you seem strangely reluctant to heed advice from folks that have much more experience in the CAD


I'm not reluctant! I was just not aware of how fixing errors with unconnected bodies will affect me constraining a 3D sketch. Also, aside from my errors, I really want to learn why in many situations I can't constrain 3D sketches.

 


I don't know much about the CAM side of Fusion 360, but I do have over 309 years of professional experience

Wow, that's a long time ha

 


The timeline in your design contains conceptual and workflow mistakes, which really aren't that difficult to address.

I will start fresh with this project and in the future pay closer attention to any errors or warnings.

 


This design does not require 3D sketches. It already has the basic framework to create 2 planes @ angle

I am trying to create a 3D wireframe body. Like a lampshade but without the paper. I want the "wires" to be about 0.8mm. I was going to create a 3D sketch and then use the "Pipe" tool to turn the sketch lines into wires that make up a 3D frame. Is there a better way to do this?

 

Here's a photo for reference:

Screenshot 2022-03-02 at 13.14.34.png

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Message 17 of 19

TheCADWhisperer
Consultant
Consultant

@maxxxw wrote:

 I was just not aware of how fixing errors with unconnected bodies will affect me constraining a 3D sketch. 

I really want to learn why in many situations I can't constrain 3D 

I am trying to create a 3D wireframe body. 


@maxxxw 
I examine the totality of someone’s work before I attempt to help them solve a problem - especially the foundational techniques.  If I see issues with foundation techniques I insist on setting their current issue aside for a moment and first address the foundations.  There is little point in building a house of cards on a foundation of quicksand.  Maybe it can be done, but why? How robust and predictable will the “solution” be?

 

I almost always use 2D sketches to create and control my 3D sketches.

My 3D sketches are actually simply intersection Projections of the 2D.

Easier to create.

Easier to change the dimensions.

More robust and predictable.

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Message 18 of 19

TrippyLighting
Consultant
Consultant

5 simple fully defined sketches get this done.

The larger amount of sketches seems like more work, but they are much simpler and easier to control.

I've not done that in this design, but I would control pipe dimeters and  perhaps a couple of other dimensions with user parameters.

 

TrippyLighting_0-1646239105125.png

 


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Message 19 of 19

maxxxw
Contributor
Contributor

Thank you @TrippyLighting, this is very helpful. I've added it into my project and will try and copy it. I've also started recreating my whole design from scratch, nice and clean, and will pay attention to errors/warning.