Hello,
Thanks for the quick response! Fusion 360 is an amazing SW, and I know that SpaceMouse support is just a tiny bit of the whole picture. I understand the current situation and, and I really appreciate your positive attitude to help me and make Fusion to work better with 3Dconnexion. I like the SpaceMouse because it makes my work more productive.
So, my answers are:
- I have the very latest driver package installed.
- There is no such option, I just used this terminology to explain my problem. I would like to manipulate the object, and Fusion is manipulating the camera right now -or at least it feels that way.
- You are right, if I'm selecting the Front view, and twisting the SpaceMouse the model is spinning around the up (Y) axis. BUT if I'm selecting the Top view and twisting the SM in the same way the model is spinning around the X axis now, and not around the Y. Consequently, the UP axis of the model is not constrained to the UP axis of the manipulation.
With Fusion 360 terminology: the SpaceMouse is working all the time in Free Orbit mode, and you don't have the possibility to use it with Constrained Orbit. I prefer constrained orbit, and - as I already mentioned - I like to use the SpaceMouse too so it would be nice to have both working in the same time 🙂
Regards,
Adam