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I have a program that generates surfboard fins in stl files with lots of triangles, and I'm trying to import these files into Fusion360 to use the Cam functions. In practicing, I created an stl file with 9798 triangles that I tried to change to BRep (so I can use the CAM functions). I've reduced it to several different numbers of triangles using Meshmixer, but the problem I'm having is that I cannot figure out why sometimes mesh to BRep works, and why other times it gives an error message. It seems to be dependent on something other than the number of triangles. So, for example, if I use Meshmixer to reduce a flat side 95%and the curved side 70%, I end up with 1656 triangles, but get an error message in Fusion360 when I try mesh to BRep. However if I use Meshmixer to reduce the whole object 76% to 2354 triangles, mesh to BRep works fine (75% reduction with 2484 triangles will not work). I do not know why I it works with 2354 triangles but I get an error message with 1656 triangles.
I'm a beginner with Fusion360, and any insight into the best way to convert files with lots of stl triangles to BRep would be appreciated. If there is a better way than first using Meshmixer, I'd be glad to hear about it.
(in case you're interested, I've uploaded the two files I discussed to my dropbox account at:
https://www.dropbox.com/s/21ljb7tztxfpe02/testfin1.mm76.stl?dl=0 (the 2354 triangle one that works)
https://www.dropbox.com/s/ftz6sxel10sh21m/testfin1.mm95flat.70curved.stl?dl=0 (the 1656 triangle one that doesn't work)
Thanks,
Ric
Solved! Go to Solution.
