Configurations - Target Body Limitation
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Hello,
It is my first time trying to make something configurable, I am trying to make wall tiles for a maze, it has 8 sections, 4 corners and 4 walls. I am having issues with the configuration.
Attempt 1: Suppression of (Join) Extrude Operation
This had the obvious issue that if I didn't want the first extruded segment, none of the other segments could be extruded. So if I wanted just the right wall and both right side corners it wouldn't work because the first extrude in the timeline, the top left corner, is suppressed.
Attempt 2: Suppression of (New Body) Extrude Operation with Combine at the End
I tried to avoid the issue of needing a target body by making every extrude a new body. However, the combine tool requires a target body which then also has the issue that the selected target segment could be one I didn't want.
Attempt 3: Suppression of (Join) Extrude Operation with Rotation of Body
I tried to configure a rotation with join extrude operations, so there will be no limit on the first extrude operation. There was an issue where the move operation kept getting suppressed when some walls were suppressed despite there still being a body present.
Attempt 4: Suppression of (Join) Extrude Operation with Rotation of Sketch
Rotating a sketch cannot become a timeline operation, thus it can't be configured! How annoying.
Extrude features were done clockwise, starting with the top left corner, then top wall, top right corner, right wall, and so on.
Is there a way to configure it so that the first configured unsuppressed extrude becomes a new body operation and any extrude operations after that are join?
If there is a better way to approach this, any advice would be appreciated.
Thank you,
Nick
EDIT: Adding reference for what I am trying to configure:
