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I like to do my sketches with LOTS of parameters, construction lines, and constraints, and for the most part, it works well. However, as the sketches get more complex, things get much laggier to edit, and I'll randomly start to get "compute failed" when it worked previously and I've changed literally nothing about the sketch.
While I'm sure that this already awesome program will continue to get better and more robust with time, in the mean time it might be helpful to know which constraints are more computationally expensive or likely to lead to errors (if such things are known). There's often more than one way to do something, and it would be good to know which way is typically more optimal.
To give an example of the sort of problem I'm trying to solve, I'd like to know, if I have a short line segment that will lie entirely on a construction line, would it be better to:
A. Set the segment as collinear with the line?
B. Set the segment as parallel and one endpoint as coincident with the line?
C. Set both endpoints of the segment as coincident with the line?
Or will it really not make a difference? I'd be surprised if there were no difference, because it really SEEMS like collinear takes longer for fusion to compute than the other options.
Any tips, observations, or even suspicions would be welcome. Thanks! 🙂
Solved! Go to Solution.
