Compound Angles

Compound Angles

josephhhaines
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Compound Angles

josephhhaines
Participant
Participant

G'day. Working on a design here with compound angles. The model screenshot shows four selected corner points as well as two black lines painted later onto the screenshot. The end points of these black lines represent where I want the four selected points to move. However, I cannot manage to recreate this vision.

F360 Compound Angle.pngI am pretty sure the answer will be pretty simple, but I just cannot figure it out for the life of me. I would like to try to avoid using Sculpt, because I am also pretty sure that this move can be accomplished without this feature, but I am still open to using this option.

 

I have posted my file up to this point, in case you want to experiment.

 

Any help is greatly appreciated.

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davebYYPCU
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You might get that edge to slide if it was a sculpt body.

 

In Modelling, construct half, then mirror.

I found the slanted line points, so edited the front sketch, then construct another sketch to direct where to cut the block, with a Sweep.

swpcut1.PNG

Might help...

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