Components go missing when local ray tracing
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I'm rather new to Fusion 360 (I find it great though and telling everybody). I have a few problems though (I'll be posting ome of them later). My current problem is in rendering -- I'm lucky to have a really high end computer here (a full-spec Mac "winecooler"), but a really lousy internet connection (with a data-cap) so I use local ray tracing rather than cloud rendering. It's really fast even on the advanced setting.
However, sometimes, I find that some components are missing from the render. In the case shown here, there are two subassemblies which were imported from my workspace in the cloud. Each of them, individually, rendered fine. I made this assembly from scratch: open a new document, add the first item, then add the second, and joint it to the first. That's all. Everything has been saved.
There's clearly an issue with the cloud rendering too, by the way.
Here is a link to the model: http://a360.co/1LrtcuG
Here's the screen before ray-tracing, and then after a few iterations.
thanks for any assistance,
cheers,
Richard