Complex web

Complex web

gatzkerob
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Message 1 of 9

Complex web

gatzkerob
Contributor
Contributor

I'm having difficulty creating a "web" between the edges shown. It doesn't necessarily have to be a web, I just want to join #1 to #2.

 

#1 is curved on the xy plane

#1 is flat at the top

#2 is curved on the xz plane at the top

#2 is lower than #1

#2 is angled on the yz plane

 

I'd like to fill the blue space so the the top of #1 meets and "twirls" slightly to join to #2

 

I've tried web, rib, loft, sweep, and extrude. None of which create clean geometry at #1 and #2

 

Cheers.

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726 Views
8 Replies
Replies (8)
Message 2 of 9

TheCADWhisperer
Consultant
Consultant

File >Export and then Attach your *.f3d file here.

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Message 3 of 9

gatzkerob
Contributor
Contributor

File attached.

 

The split faces on the bottom of the shelf may not be necessary. Maybe you know a better way of doing it.

 

Cheers

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Message 4 of 9

TheCADWhisperer
Consultant
Consultant

I would start over from the beginning using what was learned from this attempt.  (perhaps not what you want to hear)

I would use symmetry about the origin.

I would fully define every sketch.

Use about 10 features to get this far.

Good luck!

Message 5 of 9

gatzkerob
Contributor
Contributor

Lol, definitely not what I want to hear but I'll take it constructively and try again.

 

Regarding the previous question though, how would I create a rib between two curves on different planes?

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Message 6 of 9

TheCADWhisperer
Consultant
Consultant

I am reluctant to "put lipstick on a pig".

If you can create a very simple example that exhibits the same behavior as your more complex design - I might be motivated to take a second look.  Bottom line - I suspect the solution will be easy.

Message 7 of 9

gatzkerob
Contributor
Contributor

Ok, I took your 10-step challenge and simplified the previous model down to about 20 steps. Thanks for that - it was a good lesson on being resourceful with sketches.

 

I've uploaded a simplified mock-up of the full version for you to take a look at if you don't mind:

 

  • I'm trying to make a web between bodies #1 and #2 at the given points (approx).
  • The web should be perpendicular to #1
  • The web should follow any curvature, horizontally or vertically
  • The web should go flush from the top of #1 and #2 to the base
  • #1 should remain hollow

Cheers!

 

Complex Connect 2.png

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Message 8 of 9

gatzkerob
Contributor
Contributor

Here's an example of what I want:

The web in the image is exaggerated - it should only be 1-2 mm thick.

But you can see how it's flush with the top of #1 and #2 and follows their curves.

It took a lot of steps to create this, it would be insane to repeat the steps for 20+ more.

Mirroring / pattern is not an option as there are more of them in different places with different sizes and angles.

Looks like this is turning into a feature request!

Complex Connect 03.png

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Message 9 of 9

TrippyLighting
Consultant
Consultant

Whether insane or not, this did not take that many steps. If I had not cleaned up the design by removing the 2 helper surfaces and the all the split-off bodies, the added timeline section would only be half as long.

 

Screen Shot 2019-06-19 at 9.03.37 AM.png

 

 


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