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I have a design for a 6 degree-of-freedom Stewart Platform that utilizes 6 linear actuators. See the attached screencast to see it in action. The set of joints used in this design *should be OK, and realizable in the real world. But Fusion 360 reports that most of the joints are invalid, even though the assembly sort of works.
For each actuator, motion is constrained with the following combination of joints: Ball joint -> revolute joint -> linear slide -> revolute -> revolute. With six combinations of those joints, the solution space is huge. Is Fusion 360 just not capable of handling assemblies with such complex motion constraints?
Solved! Go to Solution.