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I'm very new to CAD in general and espeically Fusion 360.
I have light source that emits a cone-shaped beam and I'd like to see where the light hits other things in an assembly. I've been able to join a cone to the body of the source and that is useful. But, I'd like to interpose a surface with a hole to block the outer portion of the cone and see that effect.
I've seen this done in SolidWorks, but I'm not sure how.
I thought I might find a flashlight example in the galleries but I haven't seen any with a beam.
Is it possible to have a light source inside a component and let the renderer take care of it?
Thanks for any suggestions,
John
Solved! Go to Solution.