Change coördinate system

Change coördinate system

Anonymous
Not applicable
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Message 1 of 9

Change coördinate system

Anonymous
Not applicable

I have uploaded a STEP file and it turns out the coordinate system is different form what I want it to be now.

 

In the screenshot below you are looking at the bottom of the part. Obviously I want that to be oriented to the bottom, meaning the Z-axis is where the green axis is now. Is there a way to reorientate the coordinates? Or should I have done that in the upload? 

 

 

 

 

 screenshot_357.png

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Accepted solutions (1)
4,689 Views
8 Replies
Replies (8)
Message 2 of 9

TrippyLighting
Consultant
Consultant
Accepted solution

Select the body in the viewport. Right-click to bring up the marking menu ad use the move tool to rotate/pivot the part into the desired orientation. The is an option in the move dialogue that allows you to pick the pivot point.


EESignature

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Message 3 of 9

Anonymous
Not applicable

Hy TrippyLighting,

 

Thanks for the reply, it sounds so simple. tried it...failed. (see screencast)

What do I do wrong? 

 

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Message 4 of 9

PhilProcarioJr
Mentor
Mentor

@Anonymous

The button you clicked to set the pivot point...after you click where you want to pivot around you need to click that button again to set it then you can rotate.

 

Aslo I suspect you want Z up and if that's the case you can set that in your preferences. Click your name -> preferences set default model orientation. This will not convert scenes you have already created though but will effect all new scenes.

Untitled.png

 

 



Phil Procario Jr.
Owner, Laser & CNC Creations

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Message 5 of 9

Anonymous
Not applicable

It was the set pivot point, which did the trick. thanks! 

 

Phil: the z-axis is up by standard. This was an imported STEP file with a different orientation which I wanted to change. The reason i couldn't change was that i dind't set the pivot point correctly. 

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Message 6 of 9

thepirate1
Enthusiast
Enthusiast

Hello Again Trippy: 

 

I have bodies, components, sketches.  When I try to just do down the list of one-by-one rotating bodies, components, and sketches, it does not work. The components and etc. do not rotate with the bodies no matter how careful I am about selecting the same axis. 

 

I was very careful the last try to make sure everything was visible, and started from selecting everything.  I was worried about not selecting everything if anything was not visible.  I noticed that after I rotated the bodies, what was visible and what was not changed by itself.  Maybe this is part of the problem?  Unless I need to rotate in a specific order, I don't see how to get this to work.  Maybe we need a simple "rotate this whole mess" command.

 

-B

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Message 7 of 9

davebYYPCU
Consultant
Consultant

Rule #1, if the sketches, bodies related to them are contained in the one Component,

it’s Rotate, Component.  (Joints or other Move / Align processes)

 

If not, its a nightmare.

 

No file, pic, or screencast, we do our best guess.

 

 

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Message 8 of 9

thepirate1
Enthusiast
Enthusiast

Dear Dave: 

 

At the moment, I'm certainly in the nightmare category.  

 

Could I just create an empty component called everything, and just drag everything into that ?  WOuld that allow me to rotate everything? 

 

Thanks, 

 

-TPC

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Message 9 of 9

davebYYPCU
Consultant
Consultant

Probably not.

More detail, pic of the screen with the Browser detail.

Depends a lot on what you have, why it is in need of all to be rotated.

 

You can fudge with the view cube, but ....

 

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