Cannot select features for joint

Cannot select features for joint

Anonymous
Not applicable
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Message 1 of 4

Cannot select features for joint

Anonymous
Not applicable

Hello

Newbie question here ...

I'm trying to make a small assembly for my battleship game design. I've created a few boats and now I want to see how they "plug" into the game. Each boat is a component as well as the board. I could make a rigid joint for most the boats there are two of them that still resist ! Basically when I try selecting a face for the joint, it takes the perpendicular one. this happens only on some of the parts. I've done a small screencast to show what happens : http://autode.sk/2lBaDsc

Thanks !

Gilles

 

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Message 2 of 4

threadbuilt
Advocate
Advocate

@Anonymous, not sure if you managed to sort this out but you can see the problem at the 25 second mark in your video. Basically the alignment of the joints are wrong, the joint disc is in the vertical position instead of the horizontal so it trattempts to mate the two joint discs so they are flat with one another nad instead you end up with the boat at 90 degrees. Keqing (Product Manager) did a really good video on YouTube as to the purpose of these joint discs and how to work with them - link below and one other from Tanner Reid below that which is also worth a look.

 

https://www.youtube.com/watch?v=wctwh68vs8c

 

https://www.youtube.com/watch?v=LN4bvjfxQ4c

 

 

 

Regards,

David
Message 3 of 4

Anonymous
Not applicable

Thanks David, indeed I saw that the joint disc is vertical when it should be horizontal and it has the consequences you describe. The issue is that I cannot select any surfaces for the joint, i.e. when I hover my mouse over the surfaces, no joint disc is available. Only edges show a (vertical) joint disc. I don't understand if that's an issue with my component or if I selected some weird options inadvertently.

 

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Message 4 of 4

threadbuilt
Advocate
Advocate

No worries. Did you try watching the YouTube vid? Keqing shows how to select the appropriate face/point and control it the way you need to ensure you get he required orientation. It can be a bit fiddly at first but it quickly becomes second nature. By holding the CTRL or Command key down whilst trying to select a joint origin on a component it will partially lock down the orientation of the joint disc and let you select the next step down in terms of orientation and positioning. Once selected the joints you can also do some simple editing within the Joints dialog box and change or flip the orientations - this is simple enough through trial and error however it is obviously quicker to get it right in the first instance.

 

Hope this helps.

Regards,

David