Cannot create cylinder at plane / point intersection

Cannot create cylinder at plane / point intersection

Anonymous
Not applicable
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Message 1 of 32

Cannot create cylinder at plane / point intersection

Anonymous
Not applicable

This should be the simpliest thing ever , and i cannot even do it...

 

I just need to create a cylinder with the center starting at the intersection of a plane / axis ( i created a point )

 

I dont't know why i cannot select this point to use as a center , an idea anyone ?

 

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Replies (31)
Message 21 of 32

fusiondesigner
Contributor
Contributor

@laughingcreek wrote:

they are crap. 

Not crap, just have a singular limitation that I am trying to get the Fusion 360 team's attention to.

 


@laughingcreek wrote:

We use fusion primarily for the parametric abilities.  the primitives completely lack the capabilities needed to make strong robust parametric models.

Umm..so do I, and no. Perhaps you didn't know that parameters work fine with primitives as well.

 


@laughingcreek wrote:

honestly, you you really just want to use primitives, there are other programs that are better suited to that work flow.  tinker cad comes to mind.

but then you would be limiting your ability to create mechanical models with any serious level of complexity. 


Umm, yes and no. I have done sketching based design for years like yourselves, then tried the primitives directly, and find it much better for many situations. I strongly suggest you try it past the initial learning curve. But if you (and others) don't want to, I understand. I have seen first hand how folks good at traditional sketching based design simply can't make the switch because what they already know is adequate.

 

The only complaint I have with primitive based modeling is the single issue where a point created on a plane does not function as a snapping point for objects created on that same plane.  All other corners and intersection points created by other complex operations are able to be used for that purpose. This is an oversight that can and should be fixed.

 

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Message 22 of 32

davebYYPCU
Consultant
Consultant

Without responding to message 18, 

you have not convinced  - me.

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Message 23 of 32

laughingcreek
Mentor
Mentor

@fusiondesigner wrote:

@laughingcreek wrote:

they are crap. 

Not crap, just have a singular limitation that I am trying to get the Fusion 360 team's attention to.


Has more limitations than that with the timeline on (ie-parametric modeling)

 



@laughingcreek wrote:

We use fusion primarily for the parametric abilities.  the primitives completely lack the capabilities needed to make strong robust parametric models.

Umm..so do I, and no. Perhaps you didn't know that parameters work fine with primitives as well.

Oh, my bad.  you are using the timeline then.  So you already know you pretty much can't locate a cylinder/box/sphere anywhere meaningfully except the component origin with the timeline on.  And a parametric model means something a little more...nuanced... than just using parameters for the height and width.

 


 

 

...

 


... I have done sketching based design for years like yourselves, then tried the primitives directly, and find it much better for many situations. I strongly suggest you try it past the initial learning curve. But if you (and others) don't want to, I understand. I have seen first hand how folks good at traditional sketching based design simply can't make the switch because what they already know is adequate.

Ok, I'm game.  Always looking for ways to improve my workflow.  Can't for the life of me think of a situation where the primitives are a better approach.   perhaps you can suggest something that is well suited for me to try?   Pretty sure the other guys enjoy challenges and will want to join in.  We can all post our attempts.  It'll be fun.

 

...The only complaint I have with primitive based modeling is the single issue where a point created on a plane does not function as a snapping point for objects created on that same plane.  All other corners and intersection points created by other complex operations are able to be used for that purpose. This is an oversight that can and should be fixed...

 


think we covered this above.  can't do any of that stuff with the timeline on (back to that parametric modeling concept again), so not a singular limitation.

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Message 24 of 32

fusiondesigner
Contributor
Contributor

@davebYYPCU wrote:

Without responding to message 18, 

you have not convinced  - me.


I uploaded my original screencast to show a case where a cylinder center point should snap to the created reference point, since the point was created on the same plane being used as the starting plane for the cylinder. Same goes when a reference point is created at the intersection of a construction axis and a plane. This comes across as "obviously it should" to anybody who doesn't have a lot of experience with Fusion 360 (and me, after I started getting more into direct 3d modeling). I am certain the Fusion 360 team knows of this, I would like the "official" explanation as to why this is not supported, or if it is in the "pending but low priority" list.

 

About "use a sketch and extrude instead", of course I cannot convince you, since for you it is a trivial workaround, or a problem you wouldn't even encounter because of sketching based design.

 

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Message 25 of 32

davebYYPCU
Consultant
Consultant

Your screencast highlights an in ability you seek, 

message 18 was a request to show the working process you do manage, despite the current limitation.

 

 

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Message 26 of 32

chrisplyler
Mentor
Mentor

@fusiondesigner wrote:


I encourage you to give the primitives a try. I suspect you have been impeding yourself for years by not using them to their full potential and by staying stuck in "draw in 2D and extrude" mode.


 

Not in Fusion 360. In Fusion 360, they don't HAVE any "full potential" worth using. They're crap (except for Pipe and Coil as I mentioned before).

 

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Message 27 of 32

Phil.E
Autodesk
Autodesk

@chrisplyler Thanks as always for your passionate responses, however, we prefer to describe primitives with words like "basic". 😁





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 28 of 32

chrisplyler
Mentor
Mentor

 

PHIL!!! Long time no see buddy!

 

I thought I was being pretty tame by substituting the word crap for the word I actually wanted to use....

 

 

Message 29 of 32

Phil.E
Autodesk
Autodesk

Understood, just trying to keep it professional here. 🙂





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 30 of 32

fusiondesigner
Contributor
Contributor

@Phil.E wrote:

Phil, will greatly appreciate an official explanation on this question. A 3D construction point known to be intersecting with a plane, does not currently function as a snapping point for objects created on that plane. Why can't such points be auto-projected to the temporary/auto sketch for the purpose of initiating a box corner or center-point of cylinder primitive?

 

Thank you

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Message 31 of 32

Phil.E
Autodesk
Autodesk

The short and direct answer to your question is that Fusion 360 is not currently designed to do this. So it would have to be a change to the primitive commands to do as you are asking: auto project points into sketches for use with primitives. I can log this as a customer requested improvement. Thanks for letting us know your thoughts.





Phil Eichmiller
Software Engineer
Quality Assurance
Autodesk, Inc.


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Message 32 of 32

fusiondesigner
Contributor
Contributor

@Phil.E wrote:

I can log this as a customer requested improvement. 


Thank you Phil, appreciate it. Just this one feature will make it possible to have certain types of large designs completely "sketch free", and allow the designs to be used/modified by several different people with different levels of experience, and keep us away from the dreaded "sketch hell" that we sometimes get into.

But, amazing product, continues to get better, has literally enabled an entire generation of makers and creators. Thanks again!