@fusiondesigner wrote:
@laughingcreek wrote:
they are crap.
Not crap, just have a singular limitation that I am trying to get the Fusion 360 team's attention to.
Has more limitations than that with the timeline on (ie-parametric modeling)
@laughingcreek wrote:
We use fusion primarily for the parametric abilities. the primitives completely lack the capabilities needed to make strong robust parametric models.
Umm..so do I, and no. Perhaps you didn't know that parameters work fine with primitives as well.
Oh, my bad. you are using the timeline then. So you already know you pretty much can't locate a cylinder/box/sphere anywhere meaningfully except the component origin with the timeline on. And a parametric model means something a little more...nuanced... than just using parameters for the height and width.
...
... I have done sketching based design for years like yourselves, then tried the primitives directly, and find it much better for many situations. I strongly suggest you try it past the initial learning curve. But if you (and others) don't want to, I understand. I have seen first hand how folks good at traditional sketching based design simply can't make the switch because what they already know is adequate.
Ok, I'm game. Always looking for ways to improve my workflow. Can't for the life of me think of a situation where the primitives are a better approach. perhaps you can suggest something that is well suited for me to try? Pretty sure the other guys enjoy challenges and will want to join in. We can all post our attempts. It'll be fun.
...The only complaint I have with primitive based modeling is the single issue where a point created on a plane does not function as a snapping point for objects created on that same plane. All other corners and intersection points created by other complex operations are able to be used for that purpose. This is an oversight that can and should be fixed...
think we covered this above. can't do any of that stuff with the timeline on (back to that parametric modeling concept again), so not a singular limitation.