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04-30-2021
12:58 PM
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Hey guys,
I'm trying to transform a single component of a multi-component mechanism using Fusion 360 Animation. The mechanism itself consists of a cattle chin lift which is ultimately attached to an air cylinder via the threaded end of a piston rod. The piston rod lowers and returns in the y-direction a max of 12" which, in theory, lowers and raises back up the chin lift (which acts on 2 opposing pivots both acting in the y-angle).
Now, when I try to transform the piston rod -12"... it doesn't do anything. It doesn't even recognize that I tried to transform the component.
I re-adjusted all of the joints so they should be correct, but I'm stumped as to what's wrong here. Thoughts?
Solved! Go to Solution.