Can't thicken complex surface model
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Trigger warning: Self-taught amateur
I'm trying to model a (broken) latch for a rice cooker as an introduction to complex surfaces, and have tried to create it both as solid body and surface models, failing spectacularly both times. Lots of tutorials, lots of reading posts on this forum and I'm pretty sure I know (roughly) where the problem lies, but have no idea how to fix it (and my design approach and techniques). I have managed to get a 'working' model but it's got problems, a lot of problems.
The object to match:
rice cooker latch
More views:
My (surface) model:
(edit: attached to post)
When I look at this, there's only one 'flat' surface (the bottom), and some geometrically simple posts and flanges for the actual support mechanism, and interior structural fins. No issues at all with these bits, they take only minutes to design and function exactly as expected. Everything else on this thing is a curve, and it's only me and my calipers trying to guess the rest of it.
The model above is complete, works (sort-of), but has a limitation of being unable to thicken more than 1mm, the part itself is 1.75mm, and I'd love to get it a tad thicker (to compensate for being a 3d print). It's also unwieldy and horrible to work with. Surface examinations show it to be utterly terrible, disjointed, and that's likely (I'm guessing) why I can't get it to function properly.
Let me describe my (surface) approach, because this is what I am trying to fix. The model will need to be re-done, that's fine. I don't even want to really fix this version because I feel it's too full of tiny errors and missteps.
- Decided on modelling half, as it's a mirror down the middle
- Started with inserting reference photos, calibrated to 1:1 and logically placed
- used those reference photos to create sketches on x/y/z planes, 2 per 'section', using projection and tangency constraints to get points lined up perfectly. 2-4 points per curve, mostly as fit-point splines. The design ended up having 3 'sections', the top angled bit, the front (mostly) cylindrical 'face', and the corner with the hinge post
- project the intersection of these profiles, then loft the complex shapes using minimal rails where it was not matching the design closely enough
- stitch 3 main panels together
- thicken to desired thickness <-- this I couldn't achieve, as some of the strange curvature, probably the bits around the rear corners, seems really mis-matched and also not continuous across surfaces, so I think that's why it's failing. I did manage to get 1mm, so kinda functional, but not desirable as an outcome (or for when I am taking paid clients!). But I don't know how to approach a complex design like this in other ways, so I end up with these failures.
- mirror, tidy surfaces, install interior structural fins, and 3d print
My approach for this seems to be flawed, but coming from a 2d vfx background, I may know my way around a 3d projection setup like the back of my hand but I can't figure out where I need to change my thinking to get it to work for CAD/solid/surface modelling.
(I've attempted to name all my sketches, bodies and planes, but there's a few in there which escaped. I did not name bodies I did not need, such as throwaway remnants from slicing another bit. Hope you don't mind.)
(I've also been thinking that I might need to design this as a simpler shape, slice off the top bit, then use the shell tool instead of thicken. Is this a solid idea? I'm still at the point where the sketches and projection setup took me the better part of 8h to do, both because I'm still becoming acquainted with F360 as well as the learning process of how the part was actually constructed as I spent more time with it; but I still need to know how to decide on the right tool for the job in more general terms, not only as it applies to this particular design.)
[Edit] to add the actual file, hopefully. It's attached before I hit the 'post' button.