Can't Snap Coil center

Can't Snap Coil center

jean-michel_legoff
Collaborator Collaborator
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Message 1 of 7

Can't Snap Coil center

jean-michel_legoff
Collaborator
Collaborator

Hi,

 

I don't know if it is my mistake or a bug, but I can't find how to snap the center of the coil when I start the feature.

 

I can select a plane/sketch, but next the center point of the coil don't snat on any existing entities, even Origin or center of the circle if I select one...

Did I miss something?

Many Thanks

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Accepted solutions (1)
880 Views
6 Replies
Replies (6)
Message 2 of 7

Warmingup1953
Advisor
Advisor

I can't repeat that behavior. Try creating a sketch with a fully restrained rectangle at the Origin. first and see if the Coil snaps then?

Message 3 of 7

jean-michel_legoff
Collaborator
Collaborator

in fact you don't need to draw a rectangle, the coil snap to the "origin" that's all, 
but if you want to use another point on any other location (and remain associated to this one) it don't...

Message 4 of 7

Warmingup1953
Advisor
Advisor

Yes snaps to Origin or with centre co-linear to the origin plane intersections. I think all the Solid Primitives do this.

 

https://youtu.be/Eg7sS87GMPg?si=aPLdkQ2Weksfv8o7&t=74

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Message 5 of 7

jean-michel_legoff
Collaborator
Collaborator

Indeed, 

I did'nt realize this behavior before, as I'm more used to generate solid from sketches...

But in the case of the "coil", when you need to generate a "non conventional" thread as in my use case... I was supposed to snap to a hole somewhere in a body with no relation with the "origin" and was a little "lost"...

could it be possible to enhance this feature? I mean add some "reference" to a primitive? like you can do for "hole" or "thread" ?

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Message 6 of 7

jhackney1972
Consultant
Consultant
Accepted solution

You can connect a primitive, in this case your coil, to a sketch point and manipulate the point to position the coil.  I did not go through all the possibilities but for example you can add a line to the same sketch and rotate the coil around it using the Move Rotate option.  Once you realize you can hook a Primitive to a sketch you have a lot of possibilities.

John Hackney, Retired
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Message 7 of 7

jean-michel_legoff
Collaborator
Collaborator

Ok,
Yes it works...
it's not very usual, and a little disturbing vs the regular way to construct something, but as a workaround it's fine...
Many Thanks