Can't Chamfer this object..

Can't Chamfer this object..

kevinsworld
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Message 1 of 7

Can't Chamfer this object..

kevinsworld
Contributor
Contributor

Ok.. I give up.. I have some objects loaded but I can't grab an edge to chamfer it.  Is it because it is a mesh object and it won't allow me to grab an edge?  I just want to round the edges of this cylinder object.  I'm a newbie so just need to figure out some of these basics and this one did not come up in my google search.

 

Thanks,

Kevin

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Accepted solutions (1)
3,868 Views
6 Replies
Replies (6)
Message 2 of 7

Anonymous
Not applicable
Accepted solution

Chamfer tool from Model workspace works with solid bodies only. It can't be applied to mesh body. You need to convert mesh bodies to solid (Brep) first.

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Message 3 of 7

davebYYPCU
Consultant
Consultant

Because it is a Mesh, the solid modify tools don't work, and are not available in the Mesh workspace.

 

For this object will be quicker to create the cylinder in the Model Workspace,

if this is a test of work flow, objects imported with less than 10000 faces can be converted to solids, (not sure of the output qualifty)

 

objects with more than 10000 faces need to be converted to quads for best results in original or suitable software Fusion wont do it for you.

 

might help

 

 

Message 4 of 7

kevinsworld
Contributor
Contributor

tks for your quick reply. that makes sense... but the conversion seems to be a bunch of strange steps outlined in this Google Video.. turning off design history just to get to the convert to BREP.  Seems way overly complex.  I'd never know how to do this unless I googled it.  Maybe there is an easier method?  

 

https://www.youtube.com/watch?v=njbzuzqRLSs

 

STL files being common in the 3D printing world and all that.   Sure wish the Fusion 360 would just gray out any commands that are not valid for the object rather than letting us play with it till we give up and Google.  Sorry for the bit of venting.

 

 

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Message 5 of 7

Anonymous
Not applicable

Fusion is not the best tool to work with meshes (STL, OBJ, etc.). But they can be used as last resort. If they are not to complex, they even can be edited. But a body which was converted from mesh to BRep will still contain triangulated curves.

And yes, it's not obvious how to find that "hidden" mesh-to-brep function. Another method is to Create Base Feature, insert mesh, then go to Modify-> Mesh menu and convert mesh from there.

Message 6 of 7

kevinsworld
Contributor
Contributor

@Anonymous wrote:

Fusion is not the best tool to work with meshes (STL, OBJ, etc.). But they can be used as last resort. If they are not to complex, they even can be edited. But a body which was converted from mesh to BRep will still contain triangulated curves.

And yes, it's not obvious how to find that "hidden" mesh-to-brep function. Another method is to Create Base Feature, insert mesh, then go to Modify-> Mesh menu and convert mesh from there.


Tks for the alternate route to mesh to brep.  On the topic of meshes would you have a tool recommendation that would be better suited for STL, OBJ's?

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Message 7 of 7

davebYYPCU
Consultant
Consultant

I have used Autodesk's Meshmixer, but not often, and don't need to much. 

You haven't mentioned what you want to do, there are primitive shapes and lots of manipulators, does a good job with Stl and Obj, but doesn't convert to Fusion data.

 

I don't have anything that can convert to Quads to mention, but that is what you need for conversion to Fusion compatibility.

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